* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing |
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| .. | ||
| VendingMachineContrabandWireAction.cs | ||
| VendingMachineEjectItemWireAction.cs | ||
| VendingMachineSystem.cs | ||