48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using Content.Shared.Actions;
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using DrawDepth = Content.Shared.DrawDepth.DrawDepth;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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namespace Content.Shared.DeltaV.Abilities;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
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public sealed partial class CrawlUnderObjectsComponent : Component
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{
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[DataField]
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public EntityUid? ToggleHideAction;
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[DataField]
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public EntProtoId? ActionProto;
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[DataField]
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public bool Enabled = false;
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/// <summary>
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/// List of fixtures that had their collision mask changed.
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/// Required for re-adding the collision mask.
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/// </summary>
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[DataField, AutoNetworkedField]
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public List<(string key, int originalMask)> ChangedFixtures = new();
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[DataField]
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public int? OriginalDrawDepth;
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[DataField]
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public float SneakSpeedModifier = 0.7f;
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}
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[Serializable, NetSerializable]
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public enum SneakMode : byte
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{
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Enabled
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}
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public sealed partial class ToggleCrawlingStateEvent : InstantActionEvent { }
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[Serializable, NetSerializable]
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public sealed partial class CrawlingUpdatedEvent(bool enabled = false) : EventArgs
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{
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public readonly bool Enabled = enabled;
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}
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