Delta-v/Content.Shared/Hands/EntitySystems
metalgearsloth d58bdd65ec Station AI (#30944)
* Station AI overlay

* implement

* Bunch of ports

* Fix a heap of bugs and basic scouting

* helldivers

* Shuffle interactions a bit

* navmap stuff

* Revert "navmap stuff"

This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.

* AI wires implemented

* Fix examines

* Optimise the overlay significantly

* Back to old static

* BUI radial working

* lots of work

* Saving work

* thanks fork

* alright

* pc

* AI upload console

* AI upload

* stuff

* Fix copy-paste shitcode

* AI actions

* navmap work

* Fixes

* first impressions

* a

* reh

* Revert "navmap work"

This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.

* OD

* radar

* weh

* Fix examines

* scoop mine eyes

* fixes

* reh

* Optimise

* Final round of optimisations

* Fixes

* fixes
2024-08-30 07:53:19 +01:00
..
SharedHandsSystem.AI.cs Remove hands component reference (#15197) 2023-04-07 11:21:12 -07:00
SharedHandsSystem.Drop.cs Fix collidable held entities blocking themselves while being dropped (#31119) 2024-08-21 15:40:17 +01:00
SharedHandsSystem.Interactions.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
SharedHandsSystem.Pickup.cs fix selfunremoveable component being bypassed by hand pickup verb (#31089) 2024-08-21 15:48:28 +01:00
SharedHandsSystem.Relay.cs Mirror speed penalty for worn duffels and hardsuits when in-hand (#22168) 2023-12-16 19:28:55 +01:00
SharedHandsSystem.cs Station AI (#30944) 2024-08-30 07:53:19 +01:00