Delta-v/Content.Shared/Weapons/Ranged/Events
DrSmugleaf e2d0f0a6a0
Make failing to fire a gun that requires wielding not delay the next shot (#27973)
Make failing to fire a wield-only gun not delay the next shot
2024-05-18 13:59:32 +02:00
..
AmmoShotEvent.cs Gun refactor (#8301) 2022-06-01 19:59:58 +10:00
GetAmmoCountEvent.cs Gun refactor (#8301) 2022-06-01 19:59:58 +10:00
GunCycledEvent.cs Adds grappling gun (#16662) 2023-05-27 14:15:15 +10:00
GunGetAmmoSpreadEvent.cs Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
GunMuzzleFlashAttemptEvent.cs Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
GunRefreshModifiersEvent.cs Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
HitScanReflectAttempt.cs Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
MuzzleFlashEvent.cs Fix effects (#27533) 2024-05-07 04:16:15 +02:00
OnEmptyGunShotEvent.cs Disposable turret explodes when empty (#18175) 2023-08-01 15:38:22 -04:00
RequestShootEvent.cs Make projectiles not hit crit mobs unless clicked on (#27905) 2024-05-18 13:53:49 +02:00
RequestStopShootEvent.cs Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
ShotAttemptedEvent.cs Make failing to fire a gun that requires wielding not delay the next shot (#27973) 2024-05-18 13:59:32 +02:00
TakeAmmoEvent.cs (Re)Adds open bolt animations for gun sprites (#17219) 2023-08-13 15:58:07 +10:00