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cmdrunematti/Delta-v
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mirror of https://github.com/DeltaV-Station/Delta-v.git synced 2026-10-05 13:57:29 +00:00
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1b77f189128227ff0108a477ef4d626093385df3
Delta-v/Content.Server/GameObjects/Components/Sound
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Vera Aguilera Puerto f0c1efed9b Footstep SFX are played on entity coordinates, instead of following the entity.
This prevents client-side "can't play sound" spam when the entity is NaN'd due to PVS.
2021-05-12 14:50:15 +02:00
..
EmitSoundOnThrowComponent.cs
SoundSystem Improvements (#3697)
2021-03-21 17:12:03 +01:00
EmitSoundOnUseComponent.cs
SoundSystem Improvements (#3697)
2021-03-21 17:12:03 +01:00
FootstepModifierComponent.cs
Footstep SFX are played on entity coordinates, instead of following the entity.
2021-05-12 14:50:15 +02:00
LoopingLoopingSoundComponent.cs
Enable nullability in Content.Server (#3685)
2021-03-16 15:50:20 +01:00
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