..
Components
Clumsy system refactor ( #31147 )
2024-12-07 15:42:29 +00:00
Events
Add `IsQueuedForDeletion` checks to interaction system ( #32526 )
2024-10-24 02:02:23 +01:00
ActivateInWorldEvent.cs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
AfterInteract.cs
Remove `IAfterInteract` ( #9715 )
2022-07-14 21:45:31 +10:00
BeforeInteract.cs
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
ITargetedInteractEventArgs.cs
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
InteractHand.cs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-06-01 18:00:07 +02:00
InteractUsing.cs
Remove `IInteractUsing` ( #9718 )
2022-07-14 04:42:54 -07:00
InteractionPopupSystem.cs
Borg type switching. ( #32586 )
2024-11-15 19:35:37 +00:00
RangedInteract.cs
Remove `IAfterInteract` ( #9715 )
2022-07-14 21:45:31 +10:00
RotateToFaceSystem.cs
Partial buckling refactor ( #29031 )
2024-07-25 00:34:37 +02:00
SharedInteractionSystem.Blocking.cs
Re-add improved random sentience event ( #29123 )
2024-08-30 09:00:08 +01:00
SharedInteractionSystem.Relay.cs
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
SharedInteractionSystem.cs
Fix admin ghosts not being able to see items in pockets or interact with them ( #31076 )
2024-12-07 17:15:03 +00:00
SmartEquipSystem.cs
Fix quick-swap stacks of items ( #32560 )
2024-10-02 12:17:34 +01:00