- Atmos now nulls air in fully airblocked tiles ONLY if one of the airtight entities in it has NoAirWhenFullyAirBlocked to true. - Fixes edge firelocks atmos airtight direction - Fixes atmos debug overlay not accounting for angle 0 being south. |
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|---|---|---|
| .. | ||
| AtmosCommandUtils.cs | ||
| AtmosDirection.cs | ||
| Atmospherics.cs | ||
| GasPrototype.cs | ||