Delta-v/Content.Shared/GameObjects/Components/Power/SharedPowerItemCharger.cs

23 lines
407 B
C#

#nullable enable
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Power
{
[Serializable, NetSerializable]
public enum CellChargerStatus
{
Off,
Empty,
Charging,
Charged,
}
[Serializable, NetSerializable]
public enum CellVisual
{
Occupied, // If there's an item in it
Light,
}
}