Delta-v/Content.Shared/GameObjects/Components/Singularity/SharedEmitterComponent.cs

22 lines
379 B
C#

#nullable enable
using System;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Singularity
{
[NetSerializable, Serializable]
public enum EmitterVisuals
{
VisualState,
Locked
}
[NetSerializable, Serializable]
public enum EmitterVisualState
{
On,
Underpowered,
Off
}
}