Delta-v/Content.Shared
deltanedas 1d21e13360
make objectives use yml defined mind filters (#36030)
* add MindHasRole whitelist overload

* add mind filters framework

* add different mind filters and pools

* update traitor stuff to use mind filters

* line

* don't duplicate kill objectives

* g

* gs

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-08-08 17:58:46 +02:00
..
APC Make APC UI work correctly with multiple users (#32465) 2024-10-12 19:21:43 +11:00
Abilities Predict mimepowers (#38859) 2025-07-28 20:53:07 +02:00
Access Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
ActionBlocker GettingUsedAttemptEvent (#35450) 2025-02-24 17:21:17 +01:00
Actions Fix ActionsSystem.IsCooldownActive always returning false if curTime is null (#39329) 2025-08-03 00:59:48 +02:00
Administration Move `HeadstandComponent` to Shared (#39377) 2025-08-04 23:00:19 +02:00
Advertise Predict vending machine UI (#33412) 2025-03-02 13:47:52 +11:00
Alert Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame Predict AME Fuel Examine (#38018) 2025-06-03 13:51:50 +02:00
Animals Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031) 2025-08-06 12:53:38 -04:00
Anomaly Miscellaneous Body Decoupling (#38958) 2025-08-06 15:01:20 -04:00
Antag Add support for antag-before-job selection (#35789) 2025-03-12 16:48:39 +01:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armable Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Armor Chameleon vests now act like winter coats (#34929) 2025-03-17 19:39:04 +01:00
Atmos Revert "Fix bug with pipe color" (#39135) 2025-08-04 13:10:54 -07:00
Audio Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
BarSign Selectable Bar Signs (#29068) 2024-07-01 02:20:57 +10:00
Beam Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Bed give paused maps from polymorph and cryostorage a name (#39453) 2025-08-07 16:55:25 +02:00
Beeper Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Body Catchable items, playable basketball (#37702) 2025-07-06 09:54:20 -07:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-02 00:33:57 +11:00
Bql Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Buckle Cleanup unused/redundant dependencies (#38099) 2025-06-06 18:11:52 +02:00
Burial Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-06-09 10:36:04 -04:00
CCVar Add scaling filter option (Nearest/Bilinear) (#39111) 2025-07-27 20:26:17 +03:00
Cabinet Power stuff (#31314) 2024-08-25 22:18:42 +10:00
Camera fix: EyeOffset when eyes are closed (#38534) 2025-06-25 22:22:05 +02:00
CardboardBox Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Cargo Stop network serializing prototypes (#38602) 2025-06-26 19:27:23 -04:00
CartridgeLoader Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-15 20:30:50 +02:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-09 20:01:32 +02:00
Changeling give paused maps from polymorph and cryostorage a name (#39453) 2025-08-07 16:55:25 +02:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-16 16:18:10 +10:00
Charges Fix autorecharge 2025-04-28 15:53:40 +02:00
Chasm Landmine stepoff (#22962) 2024-03-24 16:33:45 +11:00
Chat Fix changeling typing indicator (#39454) 2025-08-07 16:00:35 +02:00
Chemistry Move solution examine subscription from DrinkComponent to ExaminableSolutionComponent (#39362) 2025-08-06 09:11:19 -07:00
Climbing Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Clock Watches (#29550) 2024-07-13 16:09:19 +10:00
Cloning Changeling devour and transform (#34002) 2025-08-06 21:55:49 +02:00
Clothing fix foldable clothes not working while worn (#39257) 2025-07-28 12:19:17 +02:00
Clumsy Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode make PacifiedComponent session specific (#38137) 2025-06-07 14:37:13 -07:00
Communications Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
ComponentTable Priority Deliveries (#36968) 2025-04-27 02:13:52 -07:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable fix: auto-update mailing unit + gas canister UIs on state (#39289) 2025-08-04 18:26:52 +02:00
Construction Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
ContainerHeld Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Containers fix ItemSlotsSystem debug assert (#38655) 2025-06-29 10:33:58 -04:00
Contraband Only sec glasses can show contraband: second attempt (#36412) 2025-04-26 17:06:34 -04:00
Conveyor Mob movement rewrite (#35931) 2025-03-28 09:29:02 +11:00
Coordinates Replace obsolete FromMap calls with ToCoordinates (#35304) 2025-02-20 23:03:42 +11:00
Crayon Improve crayon UI to not be stuck in 1996 (#33101) 2024-11-15 21:25:06 -06:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-02-23 15:04:44 +11:00
CriminalRecords Localize criminal records reason placeholder dataset (#35810) 2025-03-16 19:43:37 -04:00
Cuffs Crawling Fixes Part 5: Holy Fuck (#39109) 2025-07-21 11:08:04 +02:00
Damage Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031) 2025-08-06 12:53:38 -04:00
Dataset Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Decals Make MappingDataNode use string keys (#36111) 2025-04-18 19:28:22 +10:00
Defusable Hardbombs & Defusables (#15380) 2023-09-11 18:42:38 -07:00
Delivery change Identity.Name to Identity.Entity for delivery popups (#38909) 2025-07-10 19:44:37 +02:00
Destructible Better Godmode (#37020) 2025-05-10 01:06:19 -04:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-02-21 11:30:06 -08:00
DeviceLinking Stop network serializing prototypes (#38602) 2025-06-26 19:27:23 -04:00
DeviceNetwork Stop network serializing prototypes (#38602) 2025-06-26 19:27:23 -04:00
Devour Predict DevourSystem. (#38970) 2025-07-16 02:21:18 +02:00
Dice Predicted dice rolls (#34863) 2025-02-14 16:46:25 +01:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
DisplacementMap Handle inventory template updating V2 (#39246) 2025-07-27 23:05:58 +02:00
Disposal Miscellaneous Body Decoupling (#38958) 2025-08-06 15:01:20 -04:00
DoAfter fix DoAfter DistanceThreshold (#39276) 2025-08-06 16:35:31 +02:00
Doors Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
DragDrop Climbing refactor (#20516) 2023-10-10 16:41:11 -07:00
Dragon Content changes for entity categories PR (#27232) 2024-06-02 14:08:15 +10:00
DrawDepth Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
Drowsiness New status effect system (#37238) 2025-06-25 07:41:35 -04:00
Drugs Refactor SeeingRainbows to new status effect system (#38620) 2025-06-27 21:19:04 +03:00
Drunk Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814) 2025-07-07 21:57:05 +02:00
Effects Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Electrocution Reduce base electrocution stun time from 8 to 5 seconds (#34578) 2025-03-15 16:57:35 +01:00
Emag [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664) 2025-07-03 22:08:45 -07:00
Emoting Component for clothes to suppress emotes and scream action in general, and the muzzle to suppress vocal emotes in particular (#32588) 2025-07-11 13:18:15 -04:00
Emp Predict EMP Examine (#39419) 2025-08-06 16:25:24 +02:00
Engineering Fix inflatable barriers finishing instantly if canceled! (#36937) 2025-04-26 16:56:18 -04:00
Ensnaring Allow Pacifists to Use Bola (#37188) 2025-05-06 12:55:00 -04:00
EntityEffects EntityEffectConditions changed to be inclusive of min/max (#36289) 2025-07-29 23:44:46 -07:00
EntityList Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
EntityTable Add support for contextual information in EntityTables (#37737) 2025-05-31 15:40:25 +02:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-16 21:39:14 -08:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-14 20:18:45 +11:00
Examine Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Execution System uses the identity of an entity; added "the" to execution message (#32536) 2024-09-30 00:36:47 +02:00
Explosion Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Eye Admin Tool: Observe entities in an extra viewport (#36969) 2025-07-25 18:53:01 +02:00
Fax Seperate EMAG into EMAG and Authentication Disruptor (#34337) 2025-01-29 23:05:47 -05:00
FingerprintReader Tearable Deliveries V2 (#36815) 2025-04-24 21:47:46 +02:00
FixedPoint Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Flash Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Fluids Make mopping predicted (and some other stuff) (#38749) 2025-07-09 05:17:55 +02:00
Foldable Fix: Don't deploy foldables when clicking on items inside containers (#38709) 2025-07-03 14:10:20 +02:00
Follower fix: auto-update mailing unit + gas canister UIs on state (#39289) 2025-08-04 18:26:52 +02:00
Forensics Turn some implants into triggers (#39364) 2025-08-06 12:52:11 -07:00
Friction Content changes required for physicsmap purge (#37878) 2025-05-28 19:38:47 +10:00
Friends fix fish petting misprediction (#30175) 2024-07-20 13:23:46 +10:00
GPS Examining now shows Coords on Handheld GPS, Coord readout update frequency increased (#31814) 2025-04-13 11:29:13 -04:00
GameTicking Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814) 2025-07-07 21:57:05 +02:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-14 19:23:40 -07:00
Ghost Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-06-09 10:36:04 -04:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing fix: Use PredictedQueueDel for gib spell (#38729) 2025-07-04 14:48:16 +02:00
Glue Predict GlueSystem (#39079) 2025-07-30 12:57:50 -07:00
Gravity Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814) 2025-07-07 21:57:05 +02:00
GridPreloader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Guardian Fix for holoparasite's ability to attack the host through mech (#36659) 2025-06-14 20:22:45 +03:00
Guidebook Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
HUD Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Hands Crawling Part 1: The Knockdownening (#36881) 2025-07-20 01:54:42 +02:00
HealthExaminable Improved Health examination text (#38126) 2025-06-09 00:31:49 -07:00
Holiday Automatic holiday sprites (#22929) 2023-12-24 23:52:43 -07:00
Holopad Station AI customizations (#34501) 2025-05-13 01:50:43 -07:00
HotPotato Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Humanoid Changeling devour and transform (#34002) 2025-08-06 21:55:49 +02:00
IconSmoothing randomize iconSmoothing (#28158) 2024-07-19 18:13:35 +10:00
IdentityManagement fix clone appearance (#37130) 2025-05-02 21:26:12 -04:00
IgnitionSource Fix matchstick prediction issues (#31418) 2025-04-08 23:00:57 +02:00
Implants Turn some implants into triggers (#39364) 2025-08-06 12:52:11 -07:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2024-06-15 00:41:25 -04:00
Input Crawling Part 1: The Knockdownening (#36881) 2025-07-20 01:54:42 +02:00
Instruments sanitize MIDI parser (#38806) 2025-07-07 14:23:45 +02:00
Intellicard/Components Intellicards now have a doAfter. (#33198) 2024-11-09 13:29:29 -06:00
Interaction Predict GlueSystem (#39079) 2025-07-30 12:57:50 -07:00
Internals Use distinct action labels for toggling internals on and off. (#36073) 2025-06-02 13:09:45 +02:00
Inventory Fix inventory flickering and missing InventoryTemplateUpdated event (#39379) 2025-08-06 22:14:28 +02:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
ItemRecall action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-14 00:36:37 +01:00
Jittering Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Kitchen Add microwave recipes to the guidebook (#34105) 2025-02-23 16:24:44 +01:00
Labels Salvage Job Board (#37549) 2025-05-18 14:02:52 +10:00
LandMines Land mine armament (#33883) 2025-04-25 16:53:50 -04:00
Lathe Improve lathe queue performance (#38583) 2025-06-27 00:08:01 +02:00
Light Predict Flashes (#37640) 2025-06-23 13:32:56 +02:00
Lightning Tesla (#21124) 2023-12-28 13:11:50 +00:00
Localizations Battery (SMES/substation) interface (#36386) 2025-04-27 21:08:34 +10:00
Lock Fix overlapping popups for entity storages you can't access (#39039) 2025-07-17 16:44:45 -07:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Machines Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Magic Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-07-30 12:17:27 +10:00
MapText Implement map text (#28705) 2024-06-09 15:18:54 -04:00
Mapping action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Maps Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814) 2025-07-07 21:57:05 +02:00
MassMedia Save unpublished news articles (#31491) 2024-09-09 13:38:49 -06:00
Materials Fix ore silo clients showing up when out of range (#36741) 2025-04-20 11:00:23 +10:00
Maths
Mech Fix for holoparasite's ability to attack the host through mech (#36659) 2025-06-14 20:22:45 +03:00
Medical Predict cryopods (#39385) 2025-08-05 17:09:50 -07:00
MedicalScanner Add health analyzer unrevivability warning (#32636) 2024-10-26 19:22:08 +02:00
Mind make objectives use yml defined mind filters (#36030) 2025-08-08 17:58:46 +02:00
Mindshield Chameleon controller implant (Clothing fast switch) (#33887) 2025-05-30 12:07:25 +02:00
Mining Mineral Scanner (#31390) 2024-09-07 00:05:53 +10:00
Mobs action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue Miscellaneous Body Decoupling (#38958) 2025-08-06 15:01:20 -04:00
MouseRotator Fix mouse rotator error spam (#39071) 2025-07-20 01:16:40 +02:00
Mousetrap Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Movement Changeling devour and transform (#34002) 2025-08-06 21:55:49 +02:00
NPC Forbid string literals for `NpcFactionSystem` methods (#38140) 2025-06-08 00:39:18 +02:00
NameIdentifier make name identifier prefix LocId (#39035) 2025-07-18 21:59:49 +03:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-03 02:03:16 +01:00
Ninja Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
NodeContainer Predict gasthermomachines (#33837) 2025-05-13 21:49:43 +10:00
Nuke Add microwave-nukedisk interaction (#36114) 2025-05-21 11:06:58 -07:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 16:14:07 +10:00
Nutrition Fix Ingestion Localization Pop-ups (#39437) 2025-08-07 14:32:25 +02:00
Objectives Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Overlays improve noir glasses shader (#37996) 2025-06-02 09:16:10 -07:00
PAI action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
PDA Cleanup warning CS0414 (#37648) 2025-05-20 23:14:10 +02:00
Paper Revert "Added Kill Tome (Death Note). (#39011)" 2025-08-03 22:03:43 +02:00
Parallax Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
ParcelWrap Adds Parcel Wrap (#34471) 2025-04-26 19:24:25 -04:00
ParticleAccelerator Add multipart machines system (#35969) 2025-06-02 17:02:41 +03:00
Payload Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Physics Fun with cardboard! (#37363) 2025-08-06 12:58:07 -04:00
Pinpointer Predict Nav Beacon Examine (#39408) 2025-08-05 23:20:43 +02:00
Placeable Implement SmartFridge functionality (#38648) 2025-07-20 23:21:28 -04:00
Players Replace `ValidatePrototypeId` uses with `ProtoId` or `EntProtoId` (#38814) 2025-07-07 21:57:05 +02:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-11 20:13:58 -07:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-03 19:09:20 +11:00
Points Remove cloneData parameter from AutoNetworkedField (#20596) 2023-09-30 15:14:16 +10:00
Polymorph fix: properly respect AllowRepeatedMorphs (#39411) 2025-08-06 02:02:52 +02:00
Popups Add `PopupPredictedCursor` and fix doubled popups on vending machines (#36655) 2025-04-18 14:01:46 +10:00
Power Voltage enum to shared (#38964) 2025-07-13 23:13:01 -07:00
PowerCell Fix PowerCellDrawComponent draw rate (#38562) 2025-06-25 09:38:57 -04:00
Prayer Prayable datafield typo (#28622) 2024-06-05 10:32:58 +03:00
Preferences HumanoidCharacterProfileFix (#39333) 2025-08-02 17:14:16 +02:00
Procedural Revert biome rework (#38724) 2025-07-03 20:48:04 +02:00
Projectiles Minor ReflectionSystem refactor (#37039) 2025-05-01 00:10:54 +10:00
Prototypes Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
ProximityDetection Refactor: ProximityDetectionSystem (#35133) 2025-05-12 00:33:35 +10:00
Prying Firelocks are no longer pryable by hand if they are powered (#29221) 2024-06-22 10:49:50 -07:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
RCD Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Radiation Geiger counters can now be heard by everyone nearby (#30463) 2025-04-17 21:24:47 +10:00
Radio Fix warning CS0414 instances (#36832) 2025-04-23 01:36:49 +02:00
Random Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
RatKing action refactor proper ecs edition (#27422) 2025-05-28 15:52:11 -04:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-07 14:20:43 -04:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Remotes Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536) 2025-06-29 18:21:14 +02:00
Repairable Predict RepairableSystem (#38886) 2025-07-10 04:39:34 +02:00
RepulseAttract Wizard: Repulse Spell (#35377) 2025-02-22 10:56:54 -05:00
Research Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
Resist Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RetractableItemAction HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Revenant Generic Numeric Alerts (#38370) 2025-06-21 20:59:37 +03:00
Revolutionary Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Robotics Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Roles make objectives use yml defined mind filters (#36030) 2025-08-08 17:58:46 +02:00
Rootable Changeling devour and transform (#34002) 2025-08-06 21:55:49 +02:00
Rotatable Fix rotate verbs not being predicted (#38165) 2025-08-02 17:34:36 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2023-12-26 16:32:25 -07:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 10:37:24 +11:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator fix: dirty SSD indicator comp on mapinit (#38891) 2025-07-22 17:40:15 +02:00
Salvage Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length (#35407) 2025-05-17 15:27:39 +10:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Changeling devour and transform (#34002) 2025-08-06 21:55:49 +02:00
Shuttles Fix center of mass mispredict when placing tiles (#37969) 2025-06-01 00:39:45 -04:00
Silicons Add name to AI eye (#39177) 2025-07-24 13:24:18 +02:00
Singularity Predict EmitterSystem ExamineEvent and GetVerbsEvent (#39318) 2025-08-01 19:40:15 +02:00
Slippery Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
SmartFridge Implement SmartFridge functionality (#38648) 2025-07-20 23:21:28 -04:00
Smoking ciggie sounds (#32426) 2025-04-19 00:01:52 +02:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Content fixes for engine PR (#39086) 2025-07-22 12:25:28 +02:00
Spawning Various system spring cleaning (#36206) 2025-04-16 13:08:22 +02:00
Species Stunnable New Status and Cleanup (#38618) 2025-07-21 19:22:11 +02:00
Speech Changeling devour and transform (#34002) 2025-08-06 21:55:49 +02:00
Spider NPC spiders sometimes spin webs 🕷️🕸️ (#38319) 2025-07-17 12:34:00 -04:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Add Serializable, NetSerializable attributes to DecalPaintMode (#38921) 2025-07-10 23:43:56 -04:00
Spreader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Sprite fix repeated scale visuals removal/ensuring (#39432) 2025-08-06 20:54:50 +02:00
Stacks Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031) 2025-08-06 12:53:38 -04:00
Standing Crawling Part 1: The Knockdownening (#36881) 2025-07-20 01:54:42 +02:00
Station Move some Station methods into shared (#38976) 2025-08-08 11:22:34 -04:00
StationRecords More filters for station records (#37213) 2025-05-06 12:21:16 -04:00
StatusEffect feat: add a component for rejuvenateable status effects (#39025) 2025-07-24 17:13:29 +02:00
StatusEffectNew Status effects disable light occluding (1-line PR) (#39418) 2025-08-06 13:02:14 +02:00
StatusIcon Fix prototypes so they pass analyzer checks (#35435) 2025-02-24 15:21:59 +11:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-04-29 18:43:15 +10:00
StepTrigger Puddle Code Slipping Cleanup (#35845) 2025-04-20 17:27:12 -04:00
Sticky Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Storage fixes items with complex shapes failing to insert sometimes (#38896) 2025-08-07 12:01:18 -04:00
Store Stop network serializing prototypes (#38602) 2025-06-26 19:27:23 -04:00
StoreDiscount/Components Cleanup remaining `IMapManager.MapExists` uses (#37851) 2025-05-26 18:45:55 +02:00
StoryGen Stop network serializing prototypes (#38602) 2025-06-26 19:27:23 -04:00
Strip HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Stunnable Crawling Bugfix: Don't drop items when falling. (#39168) 2025-07-23 22:24:21 +02:00
SubFloor feat: allow admins to interact under subfloors (#38813) 2025-07-10 13:14:37 +02:00
SurveillanceCamera Replace usages of customTypeSerializer PrototypeIdListSerializer with something that doesn't take 20 separate words to type out (#37959) 2025-07-10 05:06:51 +02:00
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-02-23 12:24:36 -05:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Tag Add warnings when TagSystem methods are called with string literals (#36281) 2025-04-12 16:18:31 +02:00
Telephone Cleanup: Remove ``TelephoneComponent.RequiresPower`` (#38823) 2025-07-07 17:55:09 +02:00
Teleportation Wizard Teleport Scroll (Teleport Location ECS) (#36424) 2025-04-28 19:42:24 +02:00
Temperature Add prediction to electric grills (#36241) 2025-04-01 09:43:19 -07:00
TextScreen Hallway textscreens (#24189) 2024-01-27 08:51:24 -05:00
Thief Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
Throwing Crawling Part 1: The Knockdownening (#36881) 2025-07-20 01:54:42 +02:00
Tiles Fix a logic error in Protectedgridsystem (#39271) 2025-07-29 14:01:40 +02:00
Timing Trigger Refactor (#39034) 2025-08-03 21:20:37 +02:00
Tips Fix tippy speech time (#36616) 2025-04-16 08:23:40 -04:00
Toggleable Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
Toilet feat: properly perform predicted porta pottys (fix toilet prediction) (#39394) 2025-08-05 18:34:41 -07:00
Tools Predict passive welding fuel consumption (#38876) 2025-07-31 00:38:38 +02:00
Toolshed/TypeParsers Add FixedPoint2TypeParser (#38169) 2025-06-09 18:01:53 +10:00
Traits Fix warning CS0414 instances (#36832) 2025-04-23 01:36:49 +02:00
Trigger Turn some implants into triggers (#39364) 2025-08-06 12:52:11 -07:00
TurretController Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-05-26 16:00:50 +03:00
Turrets Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-05-26 16:00:50 +03:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface HandsSystem Refactor (#38438) 2025-06-25 15:13:03 +02:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Make VendingMachineInventoryEntry a data definition for post-init savegrid (#38406) 2025-07-31 20:34:29 +02:00
Verbs Layering for atmospheric pipes (#36124) 2025-06-01 22:01:43 -07:00
VoiceMask voicemask can select speech verb (#25768) 2024-03-28 17:36:43 +11:00
Voting Add Votekick functionality (#32005) 2024-09-26 18:32:13 +02:00
Wagging Emotes Menu (#26702) 2024-04-28 21:38:23 -07:00
Wall Network WallMountComponent (#30837) 2024-08-10 11:08:56 +10:00
Warps Predict warp point location examines. (#39402) 2025-08-05 20:26:41 +02:00
Weapons Predict base and damage examines of cartridge ammo. (#39401) 2025-08-06 16:29:57 +02:00
Weather MapManager warnings cleanup Server Edition 2003 (#36781) 2025-06-09 02:09:42 +02:00
Whistle UseInHandEvent cleanup (#35231) 2025-02-18 23:27:30 +11:00
Whitelist CompFactory updates (#37559) 2025-05-20 01:08:55 -04:00
Wieldable Fix showvalue Ui for melee weapons (#38703) 2025-08-06 15:01:49 -07:00
Wires localization support to air alarms, wire panels and more (#39307) 2025-08-05 17:13:04 +02:00
Xenoarchaeology Clean up all missing `EntitySystem` proxy method uses (#38353) 2025-06-26 16:50:49 -07:00
Xenoborgs/Components Xenoborgs part 2 (#36844) 2025-04-28 18:10:35 -04:00
Zombies Remove prototype caching from `ZombieComponent` (#38979) 2025-07-14 04:05:18 +02:00
Content.Shared.csproj Treat duplicate dependency warnings as errors (#38480) 2025-06-22 00:25:20 +02:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00