Delta-v/Content.Server/NPC/Systems
Leon Friedrich 19277a2276
More DoAfter Changes (#14609)
* DoAfters

* Compact Clone()

* Fix mice and cuffables

* Try generalize attempt events

* moves climbabledoafter event to shared, fixes issue with climbable target

* Fix merge (cuffing)

* Make all events netserializable

* handful of doafter events moved

* moves the rest of the events to their respective shared folders

* Changes all mentions of server doafter to shared

* stop stripping cancellation

* fix merge errors

* draw paused doafters

* handle unpausing

* missing netserializable ref

* removes break on stun reference

* removes cuffing state reference

* Fix tools

* Fix door prying.

* Fix construction

* Fix dumping

* Fix wielding assert

* fix rev

* Fix test

* more test fixes

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Co-authored-by: keronshb <keronshb@live.com>
2023-04-02 21:13:48 -04:00
..
FactionSystem.cs Clear cached NPC factions on refresh (#14762) 2023-03-22 15:58:23 +11:00
NPCCombatSystem.Melee.cs More NPC steering tweaks (#14119) 2023-02-15 16:54:06 +11:00
NPCCombatSystem.Ranged.cs Remove gun .Owners (#14585) 2023-03-11 20:08:22 +11:00
NPCCombatSystem.cs Context steering for NPCs (#12915) 2022-12-12 14:33:43 +11:00
NPCPerceptionSystem.RecentlyInjected.cs NPC refactor (#10122) 2022-09-06 00:28:23 +10:00
NPCPerceptionSystem.cs NPC refactor (#10122) 2022-09-06 00:28:23 +10:00
NPCSteeringSystem.Context.cs Avoid NPCs getting stuck around tables (#14807) 2023-03-23 23:53:17 +11:00
NPCSteeringSystem.Obstacles.cs More DoAfter Changes (#14609) 2023-04-02 21:13:48 -04:00
NPCSteeringSystem.cs Avoid NPCs getting stuck around tables (#14807) 2023-03-23 23:53:17 +11:00
NPCSystem.Blackboard.cs NPC refactor (#10122) 2022-09-06 00:28:23 +10:00
NPCSystem.cs Mobstate Refactor (#13389) 2023-01-13 16:57:10 -08:00