42 lines
1015 B
C#
42 lines
1015 B
C#
using System.Threading.Tasks;
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using Robust.Shared.GameStates;
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using Robust.Shared.Serialization;
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namespace Content.Shared.DoAfter;
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[RegisterComponent, NetworkedComponent]
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[Access(typeof(SharedDoAfterSystem))]
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public sealed class DoAfterComponent : Component
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{
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[DataField("nextId")]
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public ushort NextId;
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[DataField("doAfters")]
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public readonly Dictionary<ushort, DoAfter> DoAfters = new();
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// Used by obsolete async do afters
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public readonly Dictionary<ushort, TaskCompletionSource<DoAfterStatus>> AwaitedDoAfters = new();
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}
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[Serializable, NetSerializable]
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public sealed class DoAfterComponentState : ComponentState
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{
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public readonly ushort NextId;
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public readonly Dictionary<ushort, DoAfter> DoAfters;
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public DoAfterComponentState(DoAfterComponent component)
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{
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NextId = component.NextId;
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DoAfters = component.DoAfters;
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}
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}
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[Serializable, NetSerializable]
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public enum DoAfterStatus : byte
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{
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Invalid,
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Running,
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Cancelled,
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Finished,
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}
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