Delta-v/Content.Server/Weapons
FacePluslll 422a84e029
Adds Double bladed Esword (#17227)
* Changed Energy Sword system to allow Wieldable eswords

Needed to add conditions to allow the wielding system to handle the esword if the component existed in the entity. The normal eswords work just fine still.

* Adds sprites for double bladed esword

* added double bladed esword to yml

* Add double bladed esword to uplink catalog

* fixed sprites on right handed wielding

* decresed speed a little and added a wielding time

* Reduced damage

* Damage change

* Balence change

* edited attack speed and heavy windup

* fixed readability issue and removed unwanted brackets

* reflectProp to .75

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* wieldTime to 0

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* litDisarmMalus to .7

Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>

* changed heat and slash damage to 9 and structural damage to 20

* changed uplink desc

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Co-authored-by: keronshb <54602815+keronshb@users.noreply.github.com>
2023-06-18 15:35:23 -04:00
..
Melee Adds Double bladed Esword (#17227) 2023-06-18 15:35:23 -04:00
Misc Adds grappling gun (#16662) 2023-05-27 14:15:15 +10:00
Ranged add reflect logs (#17006) 2023-06-01 15:57:31 +10:00
Reflect Make energy sword reflect projectiles and hitscan shots (#14029) 2023-04-02 23:48:32 +10:00
DamageMarkerSystem.cs Proto-kinetic crusher (#16277) 2023-05-14 13:15:18 +10:00