* RoolFill can now spaw rooms with any size * tile ignoring * upgrade interior * simplify * Update DungeonSystem.Rooms.cs * center rooms * Update RoomFillComponent.cs * Update RoomFillComponent.cs * Update DungeonSystem.Rooms.cs * Remove roomfillcoponent from integration test * Update EntityTest.cs * remove nullable size, replaced with minsize and maxsize * clear existing logic refactor * delete this one |
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|---|---|---|
| .. | ||
| Pair | ||
| Tests | ||
| AssemblyInfo.cs | ||
| Content.IntegrationTests.csproj | ||
| DummyParallaxManager.cs | ||
| GlobalUsings.cs | ||
| PoolManager.Cvars.cs | ||
| PoolManager.Prototypes.cs | ||
| PoolManager.cs | ||
| PoolManagerTestEventHandler.cs | ||
| PoolSettings.cs | ||
| PoolTestLogHandler.cs | ||
| TestPrototypesAttribute.cs | ||