Delta-v/Content.Client
Gavreau d81024d883
Psionic Refactor (#4788)
* Refactoring

* Last PR

* forgot to switch

* Redone Psionic System

* more refactoring

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* Another refactorio

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* I don't know why I tried to overcomplicate this I could have just made it a popup message from the start instead of wasting three hours

* another big refactorio

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* Update lighthouse.yml (#4849)

* Pebble hotfix 1: Added ore processor (#4874)

* Added ore processor

* Forgot grills

* Automatic changelog update

* Terra: The Holiday Episode (#4843)

SNOW

* Automatic changelog update

* Academy 1.3.0 (#4863)

* * make festive for winturrr
* fixed emergency light in viro checkpoint
* fixed always on light outside dispo

* fixed light

* Map Edits: The Hive (#4887)

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* Automatic changelog update

* Map Hotfix: Tortuga (#4878)

* Map Hotfix: Tortuga

* invalid

* Circuit imprinter

* increase detective 1->2

* return of the circuit imprinter

* fish power

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* Automatic changelog update

* And another one!

* Fix yaml linter

* Fix mapping section in CONTRIBUTING.md (#4894)

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* Give dummy avali and chitnid moth eye sprites (#4884)

1 commit ops

* Midpoint Festive Season (#4891)

* Midpoint Festive Season

* Made frosty lights not be powered by festive magic

* Automatic changelog update

* Make pride clothing be able to chameleon into similar pieces of pride clothing (#4845)

* Expedite gender reassignment (#36894)

* Remove Misgendering (#40425)

fix misgendering

* make pride scarfs and cloaks chameleon

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* add missing comments

* Attempt Toby's suggestion: rename chameleon stuff

* rename the chameleon verb & window

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* Automatic changelog update

* kill speedboots (#4883)

* remove speedboots

* no more reverse engineering

* Update Resources/Prototypes/Research/civilianservices.yml

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* Automatic changelog update

* Centcomm roles QOL (#4880)

* first commit yippee

* ERT now gets centcomm implants too. Also fixes ERT not having death rattle implants

* Always bigger fi- oh nevermind (Feroxi Emote) (#4877)

* feroxi changes

Wideswing,10 pierce, tail thump, better storage of body emotes for feroxis

* Direction Changes

Removed wideswing dropped feroxi melee back to 7

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* Update Credits (#4897)

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* Add Chemical, Paramedic, and Surgeon wall lockers (#4899)

* woo wall lockers!

* chemical

* clean up

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* Automatic changelog update

* Fix respawn timer (#4895)

* fix

* Automatic changelog update

* Demetashield epsilon part 2 (#4481)

* demetashield epsilon part 2

* bug fix

* annoucement.yml fix

* some redundant stuff removed

fix

* Make the cane loadout group include the librarian cane (#4904)

* Atmos Ops: dP Guidebook Entry  (#4906)

Atmos dP Guidebook Entry (#40194)

* Add Atmos dP guidebook

* Update Resources/ServerInfo/Guidebook/Engineering/DeltaPressure.xml

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(cherry picked from commit a93f6b8cdf5bdc4c0bf509e0706126eea500b531)

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* Automatic changelog update

* Xenoarch tweaks (#4486)

* Initial glimmer change

* Added glimmer multiplier

* Adds scalar of research properly like the old glimmer system

* Left over code

* Glimmer changes for Analysis Console UI

* Accidental Namespace added

* Fixed small Math issue with glimmer values

* Fixed reference to Nyano

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* Fixed Deltav comment references

Went though various files and added comments to signify where delta v changes are to the upstream code

* More DeltaV Comment fixes

Added a few more comments for DeltaV specific changes, I also removed an unused line of code, and renamed to variables for better clarity

* Commenting and moving one file to _DV

I cant read apparently and  only saw some fixes requested, here are the rest apologies

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* Update Content.Shared/Content.Shared.csproj

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* Update Content.Shared/_DV/Xenoarchaeology/BUI/AnalysisConsoleBoundUserInterfaceState.cs

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* Update Resources/Locale/en-US/xenoarchaeology/artifact-analyzer.ftl

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* Addressed issues of cleaning up a function to one that already exists, restoring an old comment from upstream, and moving localization data to _DV folder

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

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* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

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* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

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* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

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* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

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* Missed one line to bring over to _DV

* Fixed github and IDE complains about null ref

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* It Snew On Lady Elegance (Christmas PR) (#4903)

* Update elegance.yml

* Update elegance.yml

* those who snow

* nukes the tattered cloak for real

* Update elegance.yml

* Automatic changelog update

* Winterhouse (#4910)

Update lighthouse.yml

* Hivemas (#4898)

* Hivemas

* variantize

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* Automatic changelog update

* It's a Tortuga Xmas! (#4893)

* It's a Tortuga Xmas!

* ...

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* Automatic changelog update

* Reinforced Tinted Windows (#4875)

* completion

* fix

* moved directories

* fixed

* Apply suggestion from @Toby222

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* Automatic changelog update

* Manual changelog update

* Manual changelog update

* Harpies Flightless No More! (#4888)

* Initial port of EE Harpy flying (#919)

* Added better friction and acceleration modifiers.

* Moved server's flight system to shared. I don't know why it isn't in the first place.

* Shifting things around.

* Code tweaks to make it better

* Comment fixes

* Fixed footsteps and footstep sounds

* Added a quick conditional if InitialStaminaCost greater than zero

* Removed a pop-up that wasn't showing

* Additional adjustments

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Fixed a few more systems to call the Flying system instead of the component

* Comment consistency. DeltaV comments where I made it better. EE comments where they originally had things

* YAML fixes

* Guidebook

* Apply suggestions from code review

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* Removed DoAfterDashEvent

* Fixed suggestions

* Updated comment

* Added new copyright free wingflaps with proper attribution

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Appeased YAML gods

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* Automatic changelog update

* Adds nightvision to rat kings and xenos  (#4881)

* ISeeDeadPeople

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* Automatic changelog update

* Give custom laws to Salv Borg (#4866)

* Give custom laws to Salv Borg

Give a custom lawset to salvage borg

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* updated laws explain it better and look cleaner

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* Update laws.ftl

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* Automatic changelog update

* Protect arrivals and evac from meteors (slightly) (#4820)

* Protect arrivals and evac from meteors (slightly)

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* change meteor protection zone to a MarkerBase

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* xenoarch: remove impossible artifact trigger combinations (#4740)

* xenoarch trigger combination blacklists

* minor review comments

* review comments

* Automatic changelog update

* xenoarch: node scanner UI overhaul (#4814)

* xenoarch: node scanner UI overhaul

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* Update Content.Shared/Xenoarchaeology/Artifact/SharedXenoArtifactSystem.Unlock.cs

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* Update Content.Shared/Xenoarchaeology/Artifact/SharedXenoArtifactSystem.Unlock.cs

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* Automatic changelog update

* Syndie borg fixes (#4913)

* Moved law boards to their own file, similar to the structure that upstream uses.

* Fixed syndicate medical borg ghost role. Moved DV lawsets.

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* Automatic changelog update

* Feroxi: Blood in the Water (#4902)

* Added shark vision to Feroxi.

* Fixed a bug if someone was holding a container of blood.

* Updated pulse time and useDelay for the pulse.

* Updated guidebook

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Cleanup

* More clean-up

* Removed vision goggles sound from ability

* Got rid of an unused namespace

* last fix I swear

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* Removed SharedLightSystem from SharkVisionOverlay

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* Automatic changelog update

* Byoin TEG burn chamber edits! (#4911)

Update byoin.yml

* Automatic changelog update

* Reinforced Tinted Windows Bug Fix (#4918)

fix

* Automatic changelog update

* Vulnerable String Sanitization (Prevent `cmdlink`) (#4922)

* Fix label markup escapeing (#40600)

fix

* Sanitize NanoChat

* Escape PDA Owner/Job

* Escape ID Examine

* Early merge of https://github.com/space-wizards/space-station-14/pull/41799

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* 100% Ion resistance on Ninja Suit and Visor NVG. (#4916)

* Add NVG to visor, Ion Immunity and no EMP armor ignore

* Comments..

* .ftl from up to _DV

* Rewrote visor description.

* Remove ftl newline, forgor desc comment.

* Automatic changelog update

* AI HUD and Comms Update (#4905)

* test one

* Removed mind shield hud

* Automatic changelog update

* Syndicat ghost role description tweak  (#4889)

* final tweaks I promise.

* minor desc change requests

* typo buh

* Automatic changelog update

* Chibi update 08DEC2025 (#4914)

* omg chibi so kawaii!~ >w<

* take a wild fucking guess

* cameras, fixrotations, tilewindows

* Automatic changelog update

* Fixes coffe typo (#4930)

* Add more festive holiday clothing to AutoDrobe (#4909)

* sprites galore

* no Santa monkey

* autodrobe

* cost up

* Automatic changelog update

* EntropicDegen Fix (#4931)

lol

* Automatic changelog update

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* Merge Upstream

* One refactor to rule them all (#15)

* Add xenoborg laws to ion storm chance (#41532)

add xenoborg laws to ion storm chance

* Replace (almost) all existing storage fills with entity table container fills (#41360)

* Replace all existing storage fills with container fills, adjust some formatting to accomadate

* Forgot to remove that

* I really need to spell better

* Right, those are 3x3

* Change some NestedSelectors to GroupSelectors

* Actual container fills, test fix (maybe), and a few minor formatting changes

* Fix some more mistakes

* Forgot to add to that comment

* Some parenting fixes

* Test optimisation, maybe

* Roll holiday lights instead of individually listing it

* Move eletrical toolbox to NestedSelector

* Back to entity tables (except for vending)

* More nesting (and a TODO)

* Yet another fix

* Probably shoulda done it this way originally

* Entity tables for vending restocks

* I am good at formatting

* Make added table names consistent

* Make grand lottery weights a little more readable

* Use existing fills for bio suit crates

* Get rid of some more redundant amounts

* Nuke the StorageFill test section and update some comments

* Apply changes from code review

* Split off changes to vending restocks

* Split off changes to vending restocks

* Apply more changes from code review

* Attempt #2 of detangling this mess (oh shit I missed the pin)

* They look so similar

* I am great at formatting

* Missed a newline

* How did I manage to do that

* Move toy in FoodMealHappyHonkClown to top to prioritise

* Apply changes from review and move dank pizza to organise by weight

* Replace all storage fills with entity table container fills

* Balloons now float and slide smoothly. (#41102)

* The balloons became airy

* Attributions + Sound

* Add BaseBalloon

* Proto fixes

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* Add Whitelist.Components yaml valiation (#40916)

* Add Whitelist.Components yaml valiation

* poke_tests

* fix linter

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* Remove blacklist methods in EntityWhitelistSystem (#40932)

* replace blacklist methods

* VS is trolling me

* Remove blacklist methods from fork changes

* Add test checking for multiple container fills, mark StorageFillComponent as obsolete (#41562)

add test, obsolete storagefill

* No more sub wizards in xenoborg preset (#41565)

no more sub wizards in xenoborg preset

* Fix gas filters (#41567)

fix gas filters

* Fix stunbaton component namespace (#34790)

* Fixed incorrect namespace

* .Components was weird so I removed it

* Predict powercells, chargers and PowerCellDraw (#41379)

* cleanup

* fix fixtures

* prediction

* fix test

* review

* fix svalinn visuals

* fix chargers

* fix portable recharger and its unlit visuals

* fix borgs

* oomba review

* fix examination prediction

* Fix and mark microwave time addition for BeingMicrowaved

* Fix for missing namespace in Nanochat

* Fix several systems and protos after powercell prediction change

* Fix typo in Ion Storm lawsets (#41574)

Pizzaria → Pizzeria

* Remove commented items (#41577)

* Tourniquets can now fit in medical belts (#41584)

* Fewer War Crimes (#41541)

* Fewer War Crimes

Re-colour the syndicate medical bags to not use the legally restricted Red Cross symbol and instead use the same blue cross colours as used across the rest of the game's medical symbolism.
Because no-one wants to go to the Hauge. Also consistency is nice.

* Update meta.json

* Update another meta.json

* Update meta.json again

additional detail

* Make gameticker spawn code more modular (#41588)

gameticker dospawn

* Meatball Salvage wreck remake (#41589)

Remake-Meatball-Wreck

* Update mothership again (#41491)

* add xenoborg recharging station

* it was backwards

* make it a tad darker

* touch ups

* add xenoborg blast door sprites

* update sprites

* add xenoborg blast door

* improve blast door sprite

* typo

* make it thinner

* update mothership

* moved yml lines

* updated xenoborg charger sprite

* removed unused state

* fixes to the mothership

* Fix helmet lights (#41599)

fix helmet lights

* Change thief backpack ui name and description with Component fields (#41583)

* Add new name and description fields to the thiefbackpack component and ui

* Change fields to locids, remove Title from menu.xaml, add comments to  thiefbackpackui.cs

* Helper method for get charge level (#41601)

* get-charge-percent

* review

* Adds option to whitelist or blacklist store entries based on buyer objectives (#41493)

* BuyerObjectiveWhitelistCondition done

* fix to check every buyer objective for a blacklisted objective before checking whitelisted objectives

* resolved requested changes

* forgot a line

* Update Content.Server/Store/Conditions/BuyerObjectiveWhitelistCondition.cs

* Replaced IsBlacklistPass with IsWhitelistPass

* cleaning up

* placed whitelist == null check above objective loop

* Moved empty whitelist check below foreach loop

* final cleanup i pray

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* Fix looking at verbs causing sounds or popups (#41609)

* fix verb popups

* spelling

* Properly document AtmosDeviceEnabled(Disabled)Event (#41613)

kill misnomers

* Felinase/Caninase Reagent Tweaks (#41527)

* Tweaked reagents required for recipes, increased output of recipe, lowered time of accent per unit, and tweaked chem thresholds

* tweaks

i was lazy

* product change

lazy again

* yuh

* pluh

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* Change to add shot glasses to the bartender guidebook entry (#41618)

adds shot glass to bartender guidebook

* Add StatusIcon component to MobBaseAncestor (#41624)

add StatusIcon to ancestor

* Make xenoborg round end text better (#41623)

* make xenoborg win color easier to read

* display the max number of xenoborgs and the number of crew alive in the end

* make it a datafield

* add : (literally)

* add period

* make text better

* Fix EquipmentVerbs not showing up in strip menu (#41631)

commit

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* Fix clientsided alerts being overwritten by server (#37033)

Initial commit

* Predict borgs (#41600)

* predict borgs

* small fix

* fix MMI item slot serialization

* fix movement speed for mothership core

* review and minor improvement

* fix resolve

* review

* predict name identifiers (#41605)

* Make Firespread logical (#41636)

* FIRE

* code comment fix

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* fix rcd overlay getting stuck for borg modules (#41648)

fix rcd overlay getting stuck

* Add water flower for clowns (#41469)

* Spray!

* Add to clown loadout

* Fix the easy things

* lot nicer

* spray update..

* Fix yaml

* fixes

* changed it to warning!

* review

* review

* sku

* multi reagent bloodstream (#41489)

* multi reagent bloodstream

* pluralize the comments

* fix TryModifyBloodLevel return logic

* now with quantity

* now with solution

* implement suggestions

* fix forensics

* minor thing

* Nevermind undo that caps matters.

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* Fork fixes for multi reagent bloodstreams

* [HOTFIX] FIX LIGHT MELEE LOGS (#41655)

God fugcking

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Add Changeling DNA store (#41632)

* created changeling dna currency and locale currency name

* created changeling store category, created changeling-catalog.ftl

* added store and action to Urist McLing

* found the entity

* make armblade a purchase

* comment

* created ApplyToMob datafield and applied to armblade

* ApplyToMob check in storesystem

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2026-04-15 22:33:57 +02:00
..
Access Xenoborg door control module (#41546) 2026-04-04 16:57:18 +02:00
Actions `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Administration Fix admin loc spam 2 (#42265) 2026-04-04 16:57:23 +02:00
Advertise/Systems Predict vending machine UI (#33412) 2025-03-09 19:35:09 +00:00
AlertLevel Cleanup more `SpriteComponent` warnings (part 1) (#37508) 2025-05-18 17:56:24 +01:00
Alerts Fix clientsided alerts being overwritten by server (#37033) 2026-01-26 19:25:31 +01:00
Ame/UI Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
Animals/Systems parrotMemory is onGetVerbs now in shared (#39341) 2025-11-23 15:22:14 -06:00
Animations Cleanup more `SpriteComponent` warnings (part 4) (#37550) 2025-05-18 18:12:48 +01:00
Anomaly `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Arcade `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Armor Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Atmos Atmos GasSpecificHeats in shared (#42136) 2026-04-04 16:57:54 +02:00
Audio Fix usages of TryIndex() (#39124) 2025-12-29 11:39:03 -06:00
BarSign Predict BarSignBoundUserinterface (#42364) 2026-04-04 16:57:52 +02:00
Beam Cleanup more `SpriteComponent` warnings (part 5) (#37590) 2025-08-04 14:33:26 +02:00
Bed Predict BedSystem (#41686) 2026-04-04 16:54:51 +02:00
Body/Systems Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Botany Cleanup redundant `SpriteSystem` dependencies in `VisualizerSystem`s (#37758) 2025-08-05 16:16:25 +02:00
Bql `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Buckle Tore out the old SharedLayingDownSystem and replaced all references with Wizden's crawling system 2025-11-23 15:22:21 -06:00
Camera Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
CardboardBox Miscellaneous Body Decoupling (#38958) 2025-11-23 15:22:18 -06:00
Cargo v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
CartridgeLoader Fix news console formatting and pda news formating (#41799) 2026-04-04 16:56:52 +02:00
Changeling Feature/door remote radial (#36378) 2025-12-29 11:39:29 -06:00
Changelog Fix changelog button always indicating new changes. (#41277) 2025-12-29 11:39:36 -06:00
CharacterInfo Message highlights (#2990) 2025-04-04 17:18:19 +01:00
Charges action refactor proper ecs edition (#27422) 2025-08-06 20:08:30 +02:00
Chasm Cleanup more `SpriteComponent` warnings (part 5) (#37590) 2025-08-04 14:33:26 +02:00
Chat Admin alerts now link players with tpto (#40472) 2025-12-29 11:39:32 -06:00
Chemistry Predict TransferAmountBoundUserInterface (#42358) 2026-04-04 16:57:54 +02:00
Clickable Cleanup more `SpriteComponent` warnings (part 4) (#37550) 2025-05-18 18:12:48 +01:00
Clock Cleanup more `SpriteComponent` warnings (part 2) (#37522) 2025-05-18 17:58:43 +01:00
Cloning `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
CloningConsole/UI Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
Clothing `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
CombatMode Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` (#41966) 2026-04-04 16:57:22 +02:00
Commands wallmount debug overlay (#38495) 2026-04-04 16:57:18 +02:00
Communications Add the ability to call a GALPOL exfiltration shuttle (#3722) 2025-05-16 15:27:37 -04:00
Computer upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Configurable `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Construction Fix flatpacker exploit ignoring board costs (#42445) 2026-04-04 16:57:55 +02:00
ContextMenu/UI `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Cooldown Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Crayon `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Credits `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
CrewManifest Cleanup - Use `RemoveAllChildren()` over `DisposeAllChildren()` (#39848) 2025-12-29 11:39:11 -06:00
CriminalRecords Criminal console status expansion (#36244) 2025-12-29 11:39:29 -06:00
Cuffs Cleanup more `SpriteComponent` warnings (part 2) (#37522) 2025-05-18 17:58:43 +01:00
Damage Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
DamageState Add new armour options for K9s (Laika) (#4172) 2025-10-05 07:57:14 +11:00
DebugMon Fix coords monitor in replays (#29512) 2024-07-25 01:51:28 +02:00
Decals `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
DeviceLinking Adding a random gate (#41627) 2026-04-04 16:56:52 +02:00
DeviceNetwork upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Dice Cleanup more `SpriteComponent` warnings (part 4) (#37550) 2025-05-18 18:12:48 +01:00
DisplacementMap Allow Vulps With Human Hair To Be Shaved Without Clyde Joining The Circus (#40171) 2025-12-29 11:39:02 -06:00
Disposal Remove the remaining CheckButtons (#41073) 2025-12-29 11:39:34 -06:00
DoAfter Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Doors Fix emag sparking animation on doors (#40350) 2025-12-29 11:39:25 -06:00
Dragon Cleanup more `SpriteComponent` warnings (part 2) (#37527) 2025-05-18 17:58:43 +01:00
Drowsiness Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Drugs Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Drunk Fix Being Drunk! (#41002) 2025-12-29 11:39:30 -06:00
Effects Cleanup more `SpriteComponent` warnings (part 4) (#37550) 2025-05-18 18:12:48 +01:00
Electrocution Cleanup redundant `SpriteSystem` dependencies in `VisualizerSystem`s (#37758) 2025-08-05 16:16:25 +02:00
Emp Predict EMPs (#39802) 2025-12-29 11:39:16 -06:00
Ensnaring remove empty file (#38001) 2025-08-06 22:41:17 +02:00
Entry Gravity Generators cannot be unanchored while active (#41256) 2025-12-29 11:39:36 -06:00
Eui removed obsolete netmessage creator (#33542) 2024-12-07 21:46:09 +00:00
Examine Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Explosion Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
Eye Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Fax Fix refresh button in fax machine (#41024) 2025-12-29 11:39:29 -06:00
Flash Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
FlavorText Fix Flavor Text editor not saving correctly (#28122) 2024-06-01 16:51:06 +02:00
Fluids fix solution contents duplication on spill behavior (#33231) 2026-01-26 19:25:32 +01:00
Forensics Turn some implants into triggers (#39364) 2025-11-23 15:22:18 -06:00
Fullscreen Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
GPS `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
GameTicking/Managers Clean up TitleWindowManager.cs (#36327) 2025-12-29 11:39:25 -06:00
Gameplay Add keybinds for openening a specified component in VV (#41348) 2026-01-26 19:22:38 +01:00
Gateway/UI `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Ghost `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
GhostKick Kick mines (real) (#8056) 2022-05-18 14:07:35 +10:00
Graphics Fix render target caching in overlays (#40181) 2025-12-29 11:39:10 -06:00
Gravity Gravity Generators cannot be unanchored while active (#41256) 2025-12-29 11:39:36 -06:00
Guidebook Fix all currently known markup issues (#42032) 2026-04-04 16:57:22 +02:00
Hands Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
HealthAnalyzer/UI Cryo pod UI (#41850) 2026-04-04 16:57:54 +02:00
Holiday Cleanup more `SpriteComponent` warnings (part 4) (#37550) 2025-05-18 18:12:48 +01:00
Holopad Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
HotPotato Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
Humanoid Attempt to fix all unlocalized lines (#40284) 2025-12-29 11:39:20 -06:00
IconSmoothing Cleanup warnings in `IconSmoothSystem` (#37337) 2025-05-18 17:14:53 +01:00
IgnitionSource upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Implants `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Info Fix all currently known markup issues (#42032) 2026-04-04 16:57:22 +02:00
Input Add keybinds for openening a specified component in VV (#41348) 2026-01-26 19:22:38 +01:00
Instruments Remove the remaining CheckButtons (#41073) 2025-12-29 11:39:34 -06:00
Interactable Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Interaction Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Inventory Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123) 2025-12-29 11:39:35 -06:00
IoC Remove static IoC from client & server EntryPoint (#40562) 2025-12-29 11:39:15 -06:00
ItemRecall Wizard Item Recall Spell (#34411) 2025-02-14 16:09:58 +00:00
Items Cleanup more `SpriteComponent` warnings (part 5) (#37590) 2025-08-04 14:33:26 +02:00
Jittering Cleanup more `SpriteComponent` warnings (part 5) (#37590) 2025-08-04 14:33:26 +02:00
Kitchen Add Mortar and Handheld Juicer (#42019) 2026-04-04 16:57:55 +02:00
Kudzu Cleanup more `SpriteComponent` warnings (part 5) (#37590) 2025-08-04 14:33:26 +02:00
Labels Hand labeler UI improvements (#40318) 2025-12-29 11:39:30 -06:00
LateJoin `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Lathe Fix usages of TryIndex() (#39124) 2025-12-29 11:39:03 -06:00
Launcher Cleanup warnings: CS0414, CS0618 (#42068) 2026-04-04 16:57:21 +02:00
Light Fix render target caching in overlays (#40181) 2025-12-29 11:39:10 -06:00
Lightning/Components Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Lobby v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
Lock/Visualizers Cleanup redundant `SpriteSystem` dependencies in `VisualizerSystem`s (#37758) 2025-08-05 16:16:25 +02:00
MachineLinking/UI upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Machines Add multipart machines system (#35969) 2025-08-06 23:29:17 +02:00
Magic Wizard Staff of Animation (#34649) 2025-03-01 12:53:19 +00:00
MagicMirror Reapply "Remove some BUI boilerplate" (#30214) (#30219) 2024-08-09 17:52:22 +01:00
MainMenu Add more info to escape menu (#5260) 2026-01-25 08:42:09 -06:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping Cleanup - Use `RemoveAllChildren()` over `DisposeAllChildren()` (#39848) 2025-12-29 11:39:11 -06:00
Maps Purges uses of TransformComponent.WorldMatrix and TransformComponent.InvWorldMatrix (#34944) 2025-03-01 12:44:03 +00:00
Markers Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
MassMedia Fix news console formatting and pda news formating (#41799) 2026-04-04 16:56:52 +02:00
Materials Withdraw 30 sheets at a time from fabs (#5663) 2026-04-14 08:29:05 +02:00
Mech Cleanup more `SpriteComponent` warnings (part 6) (#37607) 2025-08-04 14:57:40 +02:00
Medical Cryo pod UI (#41850) 2026-04-04 16:57:54 +02:00
MedicalScanner Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Message upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Mind Mind tweaks & fixes (#21203) 2023-10-24 18:04:06 +02:00
Mining Cleanup more `SpriteComponent` warnings (part 6) (#37607) 2025-08-04 14:57:40 +02:00
Morgue predict morgue and crematorium (#39293) 2025-11-23 15:22:29 -06:00
MouseRotator Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Movement/Systems Hotfix: Camera offset for "Separated Chat" HUD fix & targetting fix (#35087) 2025-11-23 15:22:27 -06:00
NPC Attempt to fix all unlocalized lines (#40284) 2025-12-29 11:39:20 -06:00
NameIdentifier predict name identifiers (#41605) 2026-01-26 19:25:31 +01:00
NetworkConfigurator Use NextByte to properly construct colours (#42335) 2026-04-04 16:57:24 +02:00
Ninja/Systems item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
NodeContainer Command resolve killing, LEC conversions, and general cleanup. (#38338) 2025-08-07 19:16:35 +02:00
Nuke `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
NukeOps `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Nutrition/EntitySystems Delete DrinkComponent, migrate prototypes to EdibleComponent (#40308) 2025-12-29 11:39:06 -06:00
Nyanotrasen Psionic Refactor (#4788) 2026-04-15 22:33:57 +02:00
Objectives/Systems Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Options Revert "Admin Log Browser Improvements (#39130)" 2026-04-04 16:56:50 +02:00
Orbit Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Outline Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Overlays fix: clear health bar/icon overlay damage containers on update (#39288) 2026-04-04 16:57:24 +02:00
PDA `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Paper Fix news console formatting and pda news formating (#41799) 2026-04-04 16:56:52 +02:00
Parallax C# 14 fixes (#41708) 2026-04-04 16:54:52 +02:00
ParticleAccelerator Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Physics fix NetEntity datafield in JointVisualsComponent (#39987) 2025-12-29 11:39:21 -06:00
Pinpointer Add the ability for station maps to track grids they are not on (#41248) 2026-04-04 16:57:52 +02:00
Placement/Modes Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
Players Antag Rolebans (#35966) 2025-12-29 11:39:08 -06:00
Playtime docs: update comment on config saving in tests (#39438) 2025-11-23 15:22:18 -06:00
PneumaticCannon Gunify pneumatic cannon (#13296) 2023-01-16 08:56:09 -08:00
Pointing Cleanup more `SpriteComponent` warnings (part 4) (#37550) 2025-05-18 18:12:48 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph/Systems Cleanup more `SpriteComponent` warnings (part 5) (#37590) 2025-08-04 14:33:26 +02:00
Popups Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Power Chameleon Projector Battery, Price Decrease (#42271) 2026-04-04 16:57:23 +02:00
PowerCell Predict powercells, chargers and PowerCellDraw (#41379) 2026-01-26 19:25:30 +01:00
Projectiles Cleanup more `SpriteComponent` warnings (part 4) (#37550) 2025-05-18 18:12:48 +01:00
RCD fix rcd overlay getting stuck for borg modules (#41648) 2026-01-26 19:25:31 +01:00
Radiation `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Radio move all the radio components and system to Shared (#40293) 2025-12-29 11:39:05 -06:00
RatKing Rat King Milsim + Buffs (#20190) 2023-09-27 21:59:12 +02:00
Remotes Xenoborg door control module (#41546) 2026-04-04 16:57:18 +02:00
Replay `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Research Revert "feat: RnD tech research console now have reroll feature (#32931)" 2026-04-04 16:57:22 +02:00
Resources Remove lights compref (#19531) 2023-09-27 21:59:12 +02:00
Revenant Port Cortical Borers (real) (#4466) 2025-10-16 16:11:24 +11:00
Revolutionary Fix usages of TryIndex() (#39124) 2025-12-29 11:39:03 -06:00
RichText Fix news console formatting and pda news formating (#41799) 2026-04-04 16:56:52 +02:00
Robotics `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Roles Add codeword highlighting (#30092) 2024-08-27 00:42:12 +01:00
Rotation Fix horizontal space men in replays (#39338) 2025-11-23 15:22:14 -06:00
RoundEnd `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
SSDIndicator Predict Mind State Examine (#42253) 2026-04-04 16:57:24 +02:00
Salvage `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Sandbox Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Screenshot upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Security Fix GenpopLockerBoundUserInterface prediction (#42365) 2026-04-04 16:57:52 +02:00
SensorMonitoring `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Sericulture Sericulture fixes (#19193) 2023-10-08 19:52:10 +02:00
Shuttles allow shuttle to Scan for Objects while FTL is on cooldown (#42283) 2026-04-04 16:57:54 +02:00
Silicons Move borg module remove button to the left side (#42119) 2026-04-04 16:57:21 +02:00
Singularity Cherrypick: Makes singularities respect reduced motion option (#43362) (#5579) 2026-03-28 22:38:59 +01:00
Smoking Cleanup more `SpriteComponent` warnings (part 5) (#37590) 2025-08-04 14:33:26 +02:00
Sound `EmitSound` prediction (#13282) 2023-01-05 05:56:35 +11:00
Speech/EntitySystems Ratvarian Language and CogChamp (#15639) 2023-04-29 18:34:19 +10:00
SprayPainter `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Sprite Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Stack Stack System Cleanup (#38872) 2025-12-29 11:39:31 -06:00
Station Move some Station methods into shared (#38976) 2025-11-23 15:22:20 -06:00
StationRecords fix species name in station records (#36217) 2025-12-29 11:39:29 -06:00
StatusIcon Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Stealth Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Sticky/Visualizers Cleanup more `SpriteComponent` warnings (part 4) (#37550) 2025-05-18 18:12:48 +01:00
Storage cleanup EntityStorageSystem (#40163) 2026-04-04 16:54:51 +02:00
Store/Ui Fix usages of TryIndex() (#39124) 2025-12-29 11:39:03 -06:00
Strip `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Stunnable Crawling Part 1: The Knockdownening (#36881) 2025-11-23 15:22:21 -06:00
Stylesheets Fix style classes used on monotone labels (#41969) 2026-04-04 16:57:22 +02:00
SubFloor Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
SurveillanceCamera Camera map (#39684) 2026-04-04 16:57:55 +02:00
Tabletop `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Telephone Holopads (#32711) 2024-12-21 10:13:32 +00:00
Teleportation Wizard Teleport Scroll (Teleport Location ECS) (#36424) 2025-05-18 15:33:20 +01:00
Temperature/Systems Entity effects ECS refactor (#40580) 2025-12-29 11:39:22 -06:00
TextScreen Cleanup redundant `SpriteSystem` dependencies in `VisualizerSystem`s (#37758) 2025-08-05 16:16:25 +02:00
Thief Change thief backpack ui name and description with Component fields (#41583) 2026-01-26 19:25:31 +01:00
Throwing Cleanup more `SpriteComponent` warnings (part 5) (#37590) 2025-08-04 14:33:26 +02:00
Tips Cleanup TipsSystem, add TippyOnTrigger (#41477) 2026-01-26 19:22:39 +01:00
Toggleable Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-08-06 22:06:58 +02:00
Tools `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Traits Fix AudioSystem nullability checks for engine PR (#32233) 2024-09-22 02:38:29 +01:00
Trigger Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
TurretController Cleanup some misc warnings (#37904) 2025-08-05 20:00:42 +02:00
Turrets Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-08-05 16:53:07 +02:00
UserInterface Fix action tooltip warnings (#42361) 2026-04-04 16:57:24 +02:00
VendingMachines `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Verbs Cleanup - Use `RemoveAllChildren()` over `DisposeAllChildren()` (#39848) 2025-12-29 11:39:11 -06:00
Viewport Update ScalingViewport for Engine PR (#28786) 2025-02-14 16:09:46 +00:00
VoiceMask Voice mask effects are toggleable and hide your accent (#41965) 2026-04-04 16:57:20 +02:00
Voting `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Wall wallmount debug overlay (#38495) 2026-04-04 16:57:18 +02:00
Weapons Melee weapons animations upgrade (#41425) 2026-04-04 16:57:22 +02:00
Weather Roof data rework (#35388) 2025-03-01 14:12:40 +00:00
Wieldable Hotfix: Camera offset for "Separated Chat" HUD fix & targetting fix (#35087) 2025-11-23 15:22:27 -06:00
Wires `StyleNano` removal: Palette system and Sheetlets (#29903) 2025-12-29 11:39:28 -06:00
Xenoarchaeology xenoarch: node scanner UI overhaul (#4814) 2025-12-08 08:48:49 -06:00
Zombies Cleanup more `SpriteComponent` warnings (part 6) (#37607) 2025-08-04 14:57:40 +02:00
_CD CD port: Allows [mono] to be used in records (#4451) 2025-10-06 11:42:23 +11:00
_DV Psionic Refactor (#4788) 2026-04-15 22:33:57 +02:00
_EE/Flight feat: Make footprints decals (#5226) 2026-03-26 14:44:06 +01:00
_Goobstation Ports Devils from Goobstation (#4639) 2025-11-20 10:11:07 +01:00
_Harmony/Conspirators/EntitySystems feat: show conspirator status icon to ghosts (#5491) 2026-03-26 17:21:10 +01:00
_Impstation Port Ready Manifest from Impstation (#5187) 2026-01-18 12:47:07 -06:00
_Mono/CorticalBorer Port Cortical Borers (real) (#4466) 2025-10-16 16:11:24 +11:00
_NF Port Frontier plant analyzer (#4061) 2025-07-23 14:52:18 +01:00
_RMC14 porting RMC pose stuff (#5558) 2026-04-04 15:29:42 +02:00
_Shitmed New Surgery UI (#5107) 2026-01-03 07:27:35 -06:00
_Starlight Port Starlight's expanded makeshift items (#4984) 2025-12-31 14:08:48 -06:00
AssemblyInfo.cs Add admin ui tests (#40914) 2025-12-29 11:39:25 -06:00
Content.Client.csproj v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
Content.Client.csproj.DotSettings Pow3r: stage 1 (#4208) 2021-07-04 18:11:52 +02:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
Program.cs STAThread client content start (#34212) 2025-01-28 04:31:22 +00:00