Delta-v/Content.Server/Hands/Systems
Tayrtahn 93094619b4 Rework the way held items scatter when holder is knocked down (#36232)
* Redo drop held items math

* Don't assume the holder has a PhysicsComponent

* Assume infinite mass for held items with no PhysicsComponent

* Switch to EntityQuery for PhysicsComponent

* The micro-est of optimizations

* use NextAngle

* Might as well do that outside the loop
2025-04-06 20:52:30 +01:00
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HandsSystem.cs Rework the way held items scatter when holder is knocked down (#36232) 2025-04-06 20:52:30 +01:00