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ActionBlocker
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Added nullable to most Content.Shared files (#3238)
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2021-02-27 14:12:09 +11:00 |
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Atmos
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Fix GasOverlayData equals (#3834)
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2021-04-12 23:01:17 +10:00 |
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EffectBlocker
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Added nullable to most Content.Shared files (#3238)
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2021-02-27 14:12:09 +11:00 |
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ActSystem.cs
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Makes more things queue delete to prevent physics collision callback issues.
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2021-05-26 18:43:12 +02:00 |
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ChemistrySystem.cs
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Entity Reagent Reactions v2 (#3714)
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2021-03-26 12:02:41 +01:00 |
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DamageSystem.cs
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Added nullable to most Content.Shared files (#3238)
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2021-02-27 14:12:09 +11:00 |
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ExamineSystemShared.cs
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Cleanup some events.
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2021-05-26 11:11:14 +02:00 |
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MechanismSystem.cs
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Added nullable to most Content.Shared files (#3238)
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2021-02-27 14:12:09 +11:00 |
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SharedActionSystem.cs
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Added nullable to most Content.Shared files (#3238)
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2021-02-27 14:12:09 +11:00 |
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SharedChemicalReactionSystem.cs
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Added nullable to most Content.Shared files (#3238)
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2021-02-27 14:12:09 +11:00 |
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SharedCombatModeSystem.cs
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Added nullable to most Content.Shared files (#3238)
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2021-02-27 14:12:09 +11:00 |
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SharedConstructionSystem.cs
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EntitySystemMessage Removal & InteractionSystem directed events (#3572)
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2021-03-09 11:22:48 -08:00 |
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SharedDisposalUnitSystem.cs
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Added nullable to most Content.Shared files (#3238)
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2021-02-27 14:12:09 +11:00 |
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SharedGhostRoleSystem.cs
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Added nullable to most Content.Shared files (#3238)
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2021-02-27 14:12:09 +11:00 |
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SharedInteractionSystem.cs
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Rename and clean up interaction events (#4044)
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2021-05-22 21:06:40 -07:00 |
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SharedMobMoverSystem.cs
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Named fixtures for banana peels (#3822)
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2021-04-13 20:57:29 +10:00 |
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SharedMoverSystem.cs
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SharedItemComponent (#3513)
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2021-04-02 21:01:03 +11:00 |
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SharedPullingSystem.cs
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Pulling change entity rotation (#3890)
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2021-05-05 13:29:26 +10:00 |
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SharedStackSystem.cs
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Stacks get their count appearance set on startup.
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2021-05-26 19:05:04 +02:00 |
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SharedStandingStateSystem.cs
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Added nullable to most Content.Shared files (#3238)
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2021-02-27 14:12:09 +11:00 |
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SlipperySystem.cs
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Entity Reagent Reactions v2 (#3714)
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2021-03-26 12:02:41 +01:00 |
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StunSystem.cs
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StunnableComponent cleanup, proper prediction for stuns and slips. (#3552)
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2021-03-08 05:00:50 +01:00 |
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SubFloorHideSystem.cs
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Use component startup/shutdown in SubFloorHideSystem.
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2021-05-27 11:11:56 +02:00 |
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ThrownItemSystem.cs
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Thrown items become not-thrown if you start pulling them. (#4082)
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2021-05-27 12:47:39 +02:00 |