Delta-v/Content.Shared/Interaction
metalgearsloth 20cb65f2e6
Fix double interaction popups (#30452)
The issue is it plays the "you hug xyz" to everyone in range as well as the target client so they overlap. IDK if anything else is broken by this but this control flow is pretty bad so I wouldn't be surprised.
2024-08-02 11:33:20 +10:00
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Components Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
Events Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
ActivateInWorldEvent.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
AfterInteract.cs Remove `IAfterInteract` (#9715) 2022-07-14 21:45:31 +10:00
BeforeInteract.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
ITargetedInteractEventArgs.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
InteractHand.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
InteractUsing.cs Remove `IInteractUsing` (#9718) 2022-07-14 04:42:54 -07:00
InteractionPopupSystem.cs Fix double interaction popups (#30452) 2024-08-02 11:33:20 +10:00
RangedInteract.cs Remove `IAfterInteract` (#9715) 2022-07-14 21:45:31 +10:00
RotateToFaceSystem.cs Partial buckling refactor (#29031) 2024-06-20 01:14:18 +10:00
SharedInteractionSystem.Blocking.cs Turn interaction related attempt events into structs (#29168) 2024-06-19 00:30:41 +10:00
SharedInteractionSystem.Clumsy.cs Separated Bonk functionality and component from ClimbSystem and ClimbComponent (#13635) 2023-01-31 17:33:00 -04:00
SharedInteractionSystem.Relay.cs Update trivial components to use auto comp states (#20539) 2023-09-28 16:20:29 -07:00
SharedInteractionSystem.cs Fix fingerprint transfer on weapon attack (#30257) 2024-07-30 18:35:30 +10:00
SmartEquipSystem.cs Prevent virtual item storage and popups (#30020) 2024-07-15 00:08:39 +10:00