Delta-v/Content.Server/Nyanotrasen/StationEvents/Events/GlimmerEventSystem.cs

36 lines
1.2 KiB
C#

using Content.Server.GameTicking.Components;
using Content.Server.Psionics.Glimmer;
using Content.Server.StationEvents.Events;
using Content.Shared.Psionics.Glimmer;
namespace Content.Server.Nyanotrasen.StationEvents.Events
{
public sealed class GlimmerEventSystem : StationEventSystem<GlimmerEventComponent>
{
[Dependency] private readonly GlimmerSystem _glimmerSystem = default!;
protected override void Ended(EntityUid uid, GlimmerEventComponent component, GameRuleComponent gameRule, GameRuleEndedEvent args)
{
base.Ended(uid, component, gameRule, args);
var glimmerBurned = RobustRandom.Next(component.GlimmerBurnLower, component.GlimmerBurnUpper);
_glimmerSystem.Glimmer -= glimmerBurned;
var reportEv = new GlimmerEventEndedEvent(component.SophicReport, glimmerBurned);
RaiseLocalEvent(reportEv);
}
}
public sealed class GlimmerEventEndedEvent : EntityEventArgs
{
public string Message = "";
public int GlimmerBurned = 0;
public GlimmerEventEndedEvent(string message, int glimmerBurned)
{
Message = message;
GlimmerBurned = glimmerBurned;
}
}
}