Delta-v/Content.IntegrationTests/Tests
Vera Aguilera Puerto bd18574412
The End of Entity (Komm, Süsser Todd: Part 1.0, Content PR) (#5624)
2021-12-03 11:03:41 +01:00
..
AI Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Access Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Administration/Logs Fixes admin logs and tests to not depend on IEntity caching (#5657) 2021-12-03 10:25:07 +01:00
Atmos Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Body Fixes admin logs and tests to not depend on IEntity caching (#5657) 2021-12-03 10:25:07 +01:00
Buckle pvs content (#5484) 2021-11-30 15:20:38 +01:00
Chemistry The Pyro Update (#5575) 2021-11-28 19:25:51 -07:00
Commands Removed Old PlayerSession Functions (#5404) 2021-11-23 18:11:48 +11:00
Construction Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Damageable Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
Destructible Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
DeviceNetwork Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Disposal Fixtures (again) (#5636) 2021-12-01 18:32:37 +11:00
DoAfter Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Doors Fixes admin logs and tests to not depend on IEntity caching (#5657) 2021-12-03 10:25:07 +01:00
Fluids Fixes admin logs and tests to not depend on IEntity caching (#5657) 2021-12-03 10:25:07 +01:00
GameObjects/Components Removed Old PlayerSession Functions (#5404) 2021-11-23 18:11:48 +11:00
GameRules Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00
Gravity Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Interaction Fixtures (again) (#5636) 2021-12-01 18:32:37 +11:00
Lobby Fixes admin logs and tests to not depend on IEntity caching (#5657) 2021-12-03 10:25:07 +01:00
Networking Fixes admin logs and tests to not depend on IEntity caching (#5657) 2021-12-03 10:25:07 +01:00
PDA Removed Old PlayerSession Functions (#5404) 2021-11-23 18:11:48 +11:00
Pathfinding Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Power Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
StationEvents Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Tag Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
Utility Fixtures (again) (#5636) 2021-12-01 18:32:37 +11:00
ClickableTest.cs Refactor how jobs are handed out (#5422) 2021-11-26 20:02:46 +11:00
ContainerOcclusionTest.cs Removed Old PlayerSession Functions (#5404) 2021-11-23 18:11:48 +11:00
DeleteInventoryTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
DummyIconTest.cs Don't pool DummyIconTest 2021-11-08 12:43:06 +01:00
EntityTest.cs The End of Entity (Komm, Süsser Todd: Part 1.0, Content PR) (#5624) 2021-12-03 11:03:41 +01:00
GravityGridTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
GridTileLookupTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
HumanInventoryUniformSlotsTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
InventoryHelpersTest.cs Rejigging Item slots (#4933) 2021-11-19 22:26:01 -07:00
MindEntityDeletionTest.cs Removed Old PlayerSession Functions (#5404) 2021-11-23 18:11:48 +11:00
PostMapInitTest.cs Add "Syndicate Puddle-Jumper" blueprint for admins to spawn in (#5273) 2021-11-11 19:42:27 -07:00
ResettingEntitySystemTests.cs Replace IResettingEntitySystem with RoundRestartCleanupEvent. (#4245) 2021-06-29 23:56:07 +10:00
RestartRoundTest.cs Turns GameTicker into an EntitySystem. (#4197) 2021-06-20 10:09:24 +02:00
SaveLoadMapTest.cs Fixes admin logs and tests to not depend on IEntity caching (#5657) 2021-12-03 10:25:07 +01:00
SaveLoadSaveTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
ShuttleTest.cs Thrusters (shuttle go nyoom) (#5352) 2021-11-21 17:09:49 +11:00
StartTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00
StorageFillTest.cs Remove reagent test (#5593) 2021-11-28 23:05:13 +11:00
VendingMachineTest.cs Add test pooling (#4961) 2021-11-06 11:49:59 +01:00