* Make humans move based on their last grid's angle * Fix ghost movement, fix weightless grid parenting * Make sure to init the last grid angle without needing to move |
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|---|---|---|
| .. | ||
| AiControllerComponent.cs | ||
| AiFactionPrototype.cs | ||
| AiFactionTagComponent.cs | ||
* Make humans move based on their last grid's angle * Fix ghost movement, fix weightless grid parenting * Make sure to init the last grid angle without needing to move |
||
|---|---|---|
| .. | ||
| AiControllerComponent.cs | ||
| AiFactionPrototype.cs | ||
| AiFactionTagComponent.cs | ||