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SolutionManager
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Refactor Solution from Shared -> Server (#5078)
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2021-10-29 23:40:15 +11:00 |
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ChemMasterComponent.cs
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Added auto label for ChemMaster (#5596)
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2021-11-28 19:25:23 -07:00 |
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FoamSolutionAreaEffectComponent.cs
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ECS BloodstreamComponent (#5629)
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2021-11-30 16:47:21 -07:00 |
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HyposprayComponent.cs
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pvs content (#5484)
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2021-11-30 15:20:38 +01:00 |
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InjectorComponent.cs
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ECS BloodstreamComponent (#5629)
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2021-11-30 16:47:21 -07:00 |
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MeleeChemicalInjectorComponent.cs
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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ReagentDispenserComponent.cs
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Make chemistry machines and IdCardConsole use item slots (#5428)
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2021-11-24 18:03:07 +11:00 |
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ReagentTankComponent.cs
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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RehydratableComponent.cs
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Solution refactor (#4407)
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2021-09-06 23:49:44 +10:00 |
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SmokeSolutionAreaEffectComponent.cs
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ECS BloodstreamComponent (#5629)
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2021-11-30 16:47:21 -07:00 |
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SolutionAreaEffectComponent.cs
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fix exception
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2021-11-23 20:20:40 +01:00 |
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SolutionAreaEffectInceptionComponent.cs
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Acid effects (#5466)
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2021-11-27 00:31:49 -07:00 |
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SolutionInjectOnCollideComponent.cs
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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SolutionTransferComponent.cs
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |
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TransformableContainerComponent.cs
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Refactor Solution from Shared -> Server (#5078)
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2021-10-29 23:40:15 +11:00 |
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VaporComponent.cs
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Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151)
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2021-11-03 16:48:03 -07:00 |