Delta-v/Content.Server/Fluids/Components
Clyybber 0e98c1c524
Refactor slip dropping to use throwing (#5476)
* Refactor slip dropping to use throwing

* Update Content.Server/Fluids/EntitySystems/SpillableSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Uncringe

* Update Content.Server/Fluids/EntitySystems/SpillableSystem.cs

Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com>
2021-11-23 16:38:39 -07:00
..
BucketComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
EvaporationComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
MopComponent.cs Fix spill crash (#5480) 2021-11-23 10:14:46 -07:00
PuddleComponent.cs Generalize ReagentUnit into FixedPoint2 and use it for damage calculations (#5151) 2021-11-03 16:48:03 -07:00
SpillExtensions.cs Fix spill crash (#5480) 2021-11-23 10:14:46 -07:00
SpillableComponent.cs Refactor slip dropping to use throwing (#5476) 2021-11-23 16:38:39 -07:00
SprayComponent.cs AppearanceComponent API Changes (#5446) 2021-11-23 18:22:59 +11:00