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using System;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Network;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Administration.Events
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{
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[NetSerializable, Serializable]
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public class PlayerInfoRemovalMessage : EntityEventArgs
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{
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public NetUserId NetUserId;
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}
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}
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