* add sprite and basic entity, no reagent or testing * actually implement epinephrine and add it to the box * allow creating it * add it to nanomed * fig |
||
|---|---|---|
| .. | ||
| StatusEffectPrototype.cs | ||
| StatusEffectsComponent.cs | ||
| StatusEffectsSystem.cs | ||
* add sprite and basic entity, no reagent or testing * actually implement epinephrine and add it to the box * allow creating it * add it to nanomed * fig |
||
|---|---|---|
| .. | ||
| StatusEffectPrototype.cs | ||
| StatusEffectsComponent.cs | ||
| StatusEffectsSystem.cs | ||