..
APC
Implement Equals for ApcBoundInterfaceState ( #27965 )
2024-05-13 14:05:37 +10:00
Access
add access reader log wire ( #29094 )
2024-06-23 01:12:58 +10:00
ActionBlocker
Turn interaction related attempt events into structs ( #29168 )
2024-06-19 00:30:41 +10:00
Actions
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Administration
Turn interaction related attempt events into structs ( #29168 )
2024-06-19 00:30:41 +10:00
Alert
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
Refactor AME to use ItemSlot for Fuel ( #25558 )
2024-02-29 16:44:28 -05:00
Anomaly
Small anomaly behavior fix ( #28290 )
2024-05-27 17:52:56 -07:00
Antag
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
suit storage whitelist code ( #29332 )
2024-06-28 11:11:43 -04:00
Atmos
Add sprite for vent under-pressure lock-out ( #29527 )
2024-06-28 22:02:48 -07:00
Audio
Make remaining IPrototypes partial ( #27157 )
2024-04-20 17:48:38 +10:00
BarSign
Selectable Bar Signs ( #29068 )
2024-07-01 02:20:57 +10:00
Beam
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Bed
Partial buckling refactor ( #29031 )
2024-06-20 01:14:18 +10:00
Beeper
Fixing performance issue with Proximity Detector ( #23557 )
2024-01-06 17:04:33 -08:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Fix shield absorbing asphyxiation damage ( #25972 )
2024-03-11 12:55:19 +11:00
Body
Content changes for entity categories PR ( #27232 )
2024-06-02 14:08:15 +10:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Bql
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Buckle
Fixed buckled players thrashing while speaking in beds ( #29653 )
2024-07-01 23:30:53 -04:00
Burial
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
CCVar
Remove placing items on tabletop boards. ( #29513 )
2024-06-27 16:57:55 +02:00
Cabinet
Revert "plutonium core steal objective" ( #29578 )
2024-06-30 01:23:03 +10:00
Camera
Allow `zoom` command to modify an eye's PVS range ( #29245 )
2024-07-03 16:44:55 +10:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Cargo
Cargo bounty corrections ( #28255 )
2024-05-27 17:51:50 -07:00
CartridgeLoader
News UI overhaul and PDA notifications ( #19610 )
2024-02-26 21:38:00 -04:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
Charges
Improved RCDs ( #22799 )
2024-03-30 23:29:47 -05:00
Chasm
Landmine stepoff ( #22962 )
2024-03-24 16:33:45 +11:00
Chat
Predict typing indicator ( #29551 )
2024-06-29 13:33:56 +10:00
Chemistry
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
Climbing
Partial buckling refactor ( #29031 )
2024-06-20 01:14:18 +10:00
Cloning
Rip out remaining machine upgrades ( #24413 )
2024-01-23 09:13:04 +11:00
Clothing
Fix armor speed examine giving you every single decimal place ( #29597 )
2024-06-29 21:39:31 -04:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Pacifist messages use target's identity name instead of entity name ( #29325 )
2024-06-22 15:19:40 +10:00
Communications
-fixed Broadcast button never enabling ( #26750 )
2024-04-05 13:29:21 -04:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Construction
Fix flatpacker ( #28736 )
2024-06-08 18:48:23 +10:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-03 17:24:02 +11:00
Containers
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-01 23:10:24 -04:00
Conveyor
Fix conveyor mispredicts ( #28157 )
2024-06-18 22:11:36 +10:00
Coordinates
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-03-29 16:28:16 +11:00
Crayon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CrewManifest
Make department / job list sorting consistent. ( #25486 )
2024-02-23 15:04:44 +11:00
CriminalRecords
fix ninja hacking not affecting sechud ( #28021 )
2024-05-16 16:51:06 -04:00
Cuffs
Partial buckling refactor ( #29031 )
2024-06-20 01:14:18 +10:00
Damage
Make projectiles not hit crates unless clicked on ( #28072 )
2024-06-03 09:04:07 -04:00
Dataset
Fix off-by-one error in LocalizedDatasetPrototype ( #28366 )
2024-05-28 23:37:03 -04:00
Decals
Content changes for engine delta-state PR ( #28134 )
2024-05-24 14:08:23 +10:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-11 18:42:38 -07:00
Destructible
move gamerule components to shared ( #28572 )
2024-06-04 21:53:24 +10:00
DeviceLinking
Rejig device link sink & source startup & shutdown ( #29035 )
2024-06-20 01:03:32 +10:00
DeviceNetwork
Code cleanup: radio jammer ( #29052 )
2024-06-20 01:13:40 +10:00
Devour
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-01 23:10:24 -04:00
Dice
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
Disposal
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-01 23:10:24 -04:00
DoAfter
You can now pry multiple tiles at once ( #29231 )
2024-06-21 00:05:40 +10:00
Doors
Firelocks are no longer pryable by hand if they are powered ( #29221 )
2024-06-22 10:49:50 -07:00
DragDrop
Climbing refactor ( #20516 )
2023-10-10 16:41:11 -07:00
Dragon
Content changes for entity categories PR ( #27232 )
2024-06-02 14:08:15 +10:00
DrawDepth
Cobwebs ( #19623 )
2023-09-09 23:37:56 -04:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Electrocution
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Emag
Fix borg becoming emag immune if emag attempted with panel closed. ( #23729 )
2024-01-10 17:01:38 -05:00
Emoting
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
Ensnaring
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
EntityEffects
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
EntityList
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-16 21:39:14 -08:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-14 20:18:45 +11:00
Examine
Ghosts can now always see examine details ( #29404 )
2024-06-24 17:36:52 +02:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Explosion
Add DoPopup data field to OnUseTimerTrigger ( #28691 )
2024-06-07 22:36:29 -07:00
Extinguisher
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Eye
Fix const data field in BlindableComponent ( #27919 )
2024-05-11 01:20:48 -07:00
Fax
feat(fax): Fax machines print, copy, and send paper labels ( #25979 )
2024-04-28 16:12:45 +10:00
FixedPoint
Fix FixedPoint2.Abs multiplying the value by 100 ( #28378 )
2024-05-29 18:42:15 +10:00
Flash
Flash overlay rework and bugfixes ( #27369 )
2024-06-02 00:17:53 -04:00
Fluids
Replace BlockSolutionAccessComponent with an attempt event ( #26988 )
2024-06-21 13:04:02 +10:00
Foldable
Partial buckling refactor ( #29031 )
2024-06-20 01:14:18 +10:00
Follower
Fix non-ghosts and admins counting toward most followed ( #28120 )
2024-05-20 07:12:05 -07:00
Forensics
Add more DNA interactions ( #21989 )
2023-12-15 02:52:55 -07:00
Friction
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Friends
Move faction exception and everything it needs to shared ( #25154 )
2024-03-18 18:23:25 +11:00
GameTicking
Move GameTicker.RoundDuration to Shared ( #29425 )
2024-06-28 22:42:58 -04:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-14 19:23:40 -07:00
Geras
Geras bug fixes ( #27308 )
2024-05-03 19:26:09 +02:00
Ghost
Turn interaction related attempt events into structs ( #29168 )
2024-06-19 00:30:41 +10:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gibbing
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Glue
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
Gravity
Fix magboots not needing a grid to work ( #29034 )
2024-06-16 13:38:17 +10:00
GridPreloader
New event: Approaching unknown shuttle ( #24490 )
2024-05-10 04:35:59 -07:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Guidebook
Fixed the guidebook listing every single rule ( #28680 )
2024-06-07 06:28:55 -05:00
HUD
Move HUD options to general options tab ( #22884 )
2023-12-22 23:32:56 -07:00
Hands
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
HealthExaminable
Move id and health examinable to shared ( #27867 )
2024-05-10 11:26:39 +10:00
Holiday
Automatic holiday sprites ( #22929 )
2023-12-24 23:52:43 -07:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
Randomizes more humanoid appearances ( #27997 )
2024-06-01 00:51:07 -04:00
IconSmoothing
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
IdentityManagement
return empty string for invalid identity ( #29274 )
2024-06-20 18:25:35 -04:00
Implants
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-01 23:10:24 -04:00
Info
Fixes the ShowRulesCommand and the client not syncing rules correctly ( #28752 )
2024-06-15 00:41:25 -04:00
Input
Emotes Menu ( #26702 )
2024-04-28 21:38:23 -07:00
Instruments
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Interaction
Add InteractUsing admin logs. ( #29514 )
2024-06-27 16:58:42 +02:00
Internals
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Inventory
suit storage whitelist code ( #29332 )
2024-06-28 11:11:43 -04:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
Add Slowdown to Dragging Items that Slow when Held ( #29364 )
2024-07-01 15:33:08 +10:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-17 06:14:32 -07:00
Kitchen
Add auto modes to reagent grinder ( #26290 )
2024-03-29 17:30:50 +11:00
Labels
Fix unlabeled jugs in ChemVend ( #29178 )
2024-06-23 19:31:34 +02:00
Lathe
Machine-code cleanup ( #28489 )
2024-06-05 16:23:23 -04:00
Light
Makes flares quieter ( #27521 )
2024-04-30 16:49:35 +10:00
Lightning
Tesla ( #21124 )
2023-12-28 13:11:50 +00:00
Localizations
add 👷 JobCondition system for reagents ( #29023 )
2024-06-15 17:36:25 -04:00
Lock
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Magic Refactor + Wizard Grimoire ( #22568 )
2024-05-11 19:06:49 -04:00
MagicMirror
Fixes magic mirror interactions ( #29491 )
2024-06-27 00:25:11 +10:00
MapText
Implement map text ( #28705 )
2024-06-09 15:18:54 -04:00
Mapping
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Maps
Replace Matrix3 with System.Numerics.Matrix3x2 ( #27443 )
2024-06-02 14:07:41 +10:00
MassMedia
News UI overhaul and PDA notifications ( #19610 )
2024-02-26 21:38:00 -04:00
Materials
Fix material storage going BRRT ( #29167 )
2024-06-18 17:47:19 -04:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Medical
Add defib event, add fields to be able to disable crit defib and do after movement ( #28174 )
2024-05-21 14:11:49 +02:00
MedicalScanner
Whisper bleed update v3 ( #25434 )
2024-02-26 16:26:46 -07:00
Mind
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-11 20:13:58 -07:00
Mindshield /Components
Ghetto Mindshield Icon ( #20958 )
2023-12-02 12:21:10 -05:00
Mining
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Mobs
Partial buckling refactor ( #29031 )
2024-06-20 01:14:18 +10:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
Fix mispredict when closing a crematorium you are standing over ( #20541 )
2023-09-27 19:41:07 -04:00
MouseRotator
Fix MouseRotator on rotated grids ( #29663 )
2024-07-02 23:04:15 +10:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Movement
Fixes objects changing physics behavior after being pulled ( #29694 )
2024-07-04 11:29:07 +10:00
NPC
Add ability to add additional friendly and hostile factions in prototypes ( #29636 )
2024-07-02 09:32:21 -04:00
NameIdentifier
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
NameModifier
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
Ninja
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Nuke
Nuke fancification ( #25297 )
2024-02-15 16:26:45 -08:00
NukeOps
Mega Antag Refactor ( #25786 )
2024-04-25 11:31:45 +10:00
Nutrition
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
Objectives
make objectives use entityCategory ( #28269 )
2024-06-03 09:23:52 -04:00
Overlays
Small code cleanup to health bar ( #28554 )
2024-06-03 12:22:26 -04:00
PAI
Set pAI up with a static map the pAI can use ( #23499 )
2024-01-06 18:31:20 +11:00
PDA
Adding PAI Slot to PDA ( #21086 )
2024-01-04 05:56:14 -07:00
Paper
Fix documentation typo ( #29209 )
2024-06-19 18:15:26 +02:00
Parallax
biome flexibility changes ( #28017 )
2024-05-14 23:27:25 -04:00
Payload
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Physics
Fix conveyor mispredicts ( #28157 )
2024-06-18 22:11:36 +10:00
Pinpointer
Cleans up tag system ( #28272 )
2024-06-02 11:11:19 +10:00
Placeable
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Plants
Fix potted plant popup/sfx spam ( #26901 )
2024-04-12 16:30:34 +10:00
Players
Add job whitelist system ( #28085 )
2024-06-01 05:08:31 -07:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-11 20:13:58 -07:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-01-29 10:32:42 +11:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-03 19:09:20 +11:00
Points
Remove cloneData parameter from AutoNetworkedField ( #20596 )
2023-09-30 15:14:16 +10:00
Polymorph
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-01 23:10:24 -04:00
Popups
Add SharedPopupSystem.PopupClient for cursor and coordinates ( #27231 )
2024-04-22 13:57:13 +10:00
Power
Predict ActivatableUIRequiresPower ( #28405 )
2024-05-30 00:32:16 -07:00
PowerCell
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
Prayer
Prayable datafield typo ( #28622 )
2024-06-05 10:32:58 +03:00
Preferences
Make accentless cost 2 points ( #29603 )
2024-06-30 09:47:22 -04:00
Procedural
VGRoid support ( #27659 )
2024-07-03 22:23:11 +10:00
Projectiles
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Prototypes
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
ProximityDetection
Fix master ( #23656 )
2024-01-07 14:23:25 +11:00
Prying
Firelocks are no longer pryable by hand if they are powered ( #29221 )
2024-06-22 10:49:50 -07:00
Puppet
Turn interaction related attempt events into structs ( #29168 )
2024-06-19 00:30:41 +10:00
RCD
Make remaining IPrototypes partial ( #27157 )
2024-04-20 17:48:38 +10:00
Radiation
Set enabled on RadiationSourceComponent to true by default ( #22259 )
2023-12-08 23:10:00 -05:00
Radio
Code cleanup: radio jammer ( #29052 )
2024-06-20 01:13:40 +10:00
Random
Add support for LocalizedDatasets to RandomMetadata ( #28601 )
2024-06-06 02:37:49 -04:00
RatKing
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-07 14:20:43 -04:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Remotes
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-03-29 16:28:16 +11:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Research
Add prediction for Tech Disks, cleanup ( #29061 )
2024-06-20 01:04:30 +10:00
Resist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
Revolutionary
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
Robotics
remove robotics console emag checking, make it a bit fairer ( #27876 )
2024-06-16 23:30:10 -04:00
Roles
Add JobRequirementOverride prototypes ( #28607 )
2024-06-07 09:43:02 -07:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2023-12-26 16:32:25 -07:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 10:37:24 +11:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
Salvage
VGRoid support ( #27659 )
2024-07-03 22:23:11 +10:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
Pulling rework v2 ( #24936 )
2024-03-19 14:30:56 +11:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
Shuttles
VGRoid support ( #27659 )
2024-07-03 22:23:11 +10:00
Silicons
remove robotics console emag checking, make it a bit fairer ( #27876 )
2024-06-16 23:30:10 -04:00
Singularity
ContainmentFieldComponent's garbage destruction can now be disabled ( #29376 )
2024-06-23 11:34:32 -04:00
Slippery
Add an admin smite for making people slip really far (and localize the admin smites better) ( #27246 )
2024-05-11 22:01:58 -04:00
Smoking
Converted BurnState Visualizer ( #15661 )
2023-04-29 19:09:11 +10:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
Network BaseEmitSoundComponent ( #29400 )
2024-06-24 19:55:28 +10:00
Spawning
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
2024-03-21 12:59:56 +11:00
Species
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
Speech
Emotes Menu ( #26702 )
2024-04-28 21:38:23 -07:00
Spider
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Make remaining IPrototypes partial ( #27157 )
2024-04-20 17:48:38 +10:00
Spreader
Make all prototype types partial ( #21374 )
2023-11-01 19:56:23 -07:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-03 17:39:00 -07:00
Stacks
Makes machine parts stackable, removes unused field in stack prototypes ( #28434 )
2024-06-01 13:49:28 -04:00
Standing
Make standing state down sound nullable ( #28132 )
2024-05-19 16:35:22 -06:00
Station
Job starting gear is now defined in the starting gear rather than backpack prototypes ( #27605 )
2024-06-03 19:52:15 -04:00
StationRecords
Record deletion ( #27883 )
2024-05-12 17:07:54 +02:00
StatusEffect
Remove AlertType and AlertCategory ( #27933 )
2024-05-23 22:43:04 -04:00
StatusIcon
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-03 12:12:21 -04:00
Stealth
Content changes for engine exception tolerance PR ( #27455 )
2024-04-29 18:43:15 +10:00
StepTrigger
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Sticky
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Storage
VGRoid support ( #27659 )
2024-07-03 22:23:11 +10:00
Store
Clean up store system ( #28463 )
2024-06-01 11:29:17 -04:00
StoryGen
Convert story generation to use LocalizedDatasets ( #28402 )
2024-05-30 14:49:12 +03:00
Strip
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Stunnable
Turn interaction related attempt events into structs ( #29168 )
2024-06-19 00:30:41 +10:00
SubFloor
Turn interaction related attempt events into structs ( #29168 )
2024-06-19 00:30:41 +10:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Resolve `'TransformComponent.MapPosition' is obsolete` in content ( #27939 )
2024-05-12 10:31:54 -04:00
Tag
Cleans up tag system ( #28272 )
2024-06-02 11:11:19 +10:00
Teleportation
hand teleport portals now may start in the same grid. ( #28556 )
2024-06-04 12:34:07 -04:00
Temperature
light ciggies with fire structures ( #23196 )
2024-01-01 00:10:48 -08:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-27 08:51:24 -05:00
Thief
New Thief minor antagonist ( #21520 )
2023-12-24 02:58:28 -07:00
Throwing
Stop items that are being pulled from spinning ( #26504 )
2024-03-30 14:35:42 +11:00
Tiles
Code Cleanup: Purge obsolete MapManager methods ( #26279 )
2024-03-22 18:08:40 +11:00
Timing
Make UseDelay SetLength do EnsureComp ( #27601 )
2024-05-02 22:16:16 +10:00
Tips
Tippy, the helpful hint clown! ( #26767 )
2024-04-28 21:38:16 -07:00
Toggleable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Toilet
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Tools
Fix prying speed & log ( #29210 )
2024-06-21 00:19:22 +10:00
Traits
Fix unlimited MaxTraitPoints for traits ( #29600 )
2024-06-30 14:28:49 +10:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
Separate "thank you" messages from general ads ( #25867 )
2024-03-28 17:46:26 +11:00
Verbs
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-03-28 17:36:43 +11:00
Voting
Add vote logs ( #14139 )
2023-02-17 01:29:44 +01:00
Wagging
Emotes Menu ( #26702 )
2024-04-28 21:38:23 -07:00
Wall
Make shuttle walls/windows constructable ( #19255 )
2023-11-20 17:20:24 -08:00
Weapons
Revert "Weapon Reflection Movement Mechanic ( #27219 )" ( #29326 )
2024-06-22 22:16:08 -04:00
Weather
clean up weather systems ( #28792 )
2024-06-18 20:27:34 +10:00
Whistle
Whistle for security (second try) ( #23945 )
2024-01-12 01:05:28 -07:00
Whitelist
Gets rid of obsolete EntityWhitelist.IsValid() function ( #28565 )
2024-06-03 18:42:50 -04:00
Wieldable
Fix guns appearing to cycle bolt when wielded ( #28756 )
2024-06-12 23:30:39 -07:00
Wires
fix borg ui mispredict opening ( #28305 )
2024-05-26 13:07:16 -07:00
Xenoarchaeology
SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers ( #26545 )
2024-04-21 12:09:26 -04:00
Zombies
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
Content.Shared.csproj
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00