Delta-v/Content.Client/GameObjects/Components
ike709 055059ab5c
Chairbender Chat (#3794)
* #272 restructure and restyle chat line edit section

* #272 no arrow, actually change id on channel changer

* #272 nice round chat channel picker

* #272 add chat channel selection logic, and auto-select
when a prefix is entered

* #272 consistent width of chat channel btn

* #272 only show admin channel filter if asay perms

* #272 add tutorial info on chat prefixes

* #272 added chat filter button

* #272 added chat filter button

* #272 WIP on filter popup

* #272 fix filter popup pressed / unpressed logic

* #272 fix filter popup positioning and layout

* #272 WIP channel filter logic

* #272 WIP channel filter logic

* #272 WIP refactoring how chatbox / manager manages available filters and channels to send on

* #272 WIP implementing filtering UI / logic
and refactoring how chat UI is managed

* #272 fix various bugs with new chat filter / selector logic

* #272 remove outdated todos

* #272 WIP working chat window resize

* #272 bounded chatbox resizing

* #272 alertUI moves with resized chat

* #272 WIP making alertUI not be too large when changing size / UIScale

* #272 WIP fixing window / uiscale adjustment

* #272 WIP hacky approach for resizing, will try another approach

* #272 implement hacky approach for bounded chat resize

* #272 no resizing of lobby chat

* #272 WIP adding unread marker to chat filters

* #272 basic working unread chat message indicators

* #272 WIP adding horizontal channel selector items

* #272 horizontal channel selector popup

* #272 workaround for chat selector staying highlighted when right clicking it while toggled

* #272 workaround for chat selector staying highlighted when right clicking it while toggled

* #272 wip trying to add tests for chatbox

* #272 remove test, not really possible with current system

* #272 merge latest

* #272 merge latest

* #272 fix csproj changes

* It works if you disable the lobby

* Fixes lobby chat

* Adds more channel focusses

* Channel cycler

* Address review

* Address nitpicks

* Address more of the review

* Fix chat post-viewport

* Finalize review stuff

Co-authored-by: chairbender <kwhipke1@gmail.com>
Co-authored-by: ike709 <sparebytes@protonmail.com>
2021-04-20 16:39:39 -07:00
..
Access Fix minsizes for all windows that needed it (#3648) 2021-03-15 09:38:08 +01:00
ActionBlocking Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Actor Open character window centered (#3735) 2021-03-28 13:40:23 +11:00
Arcade Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Atmos Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Body Refactor body component to use slots instead of an army of dictionaries (#3749) 2021-04-05 14:54:51 +02:00
Botany Cleans up Hydroponics content. (#3025) 2021-02-17 23:59:15 +11:00
Buckle Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Cargo Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Chemistry Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes. 2021-03-26 17:10:31 -07:00
CloningPod Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Clothing SharedItemComponent (#3513) 2021-04-02 21:01:03 +11:00
Command Comms Console Announcements (#3629) 2021-03-14 16:21:57 +11:00
Configuration Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Construction Enable nullability in Content.Shared (#3626) 2021-03-15 21:55:49 +01:00
Conveyor Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Crayon Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes. 2021-03-26 17:10:31 -07:00
Disposal Fix minsizes for all windows that needed it (#3648) 2021-03-15 09:38:08 +01:00
Doors Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Explosion Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Fluids Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
GUI Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
Gravity Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
HUD/Inventory HUD Themes (#3774) 2021-04-12 00:43:53 +02:00
IconSmoothing Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Instruments Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Interactable Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes. 2021-03-26 17:10:31 -07:00
Items SharedItemComponent (#3513) 2021-04-02 21:01:03 +11:00
Kitchen Fix tests (#3707) 2021-03-31 21:41:23 +02:00
MachineLinking Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Markers Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
MedicalScanner Fix minsizes for all windows that needed it (#3648) 2021-03-15 09:38:08 +01:00
Mining Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Mobs Remove unused AudioMixTarget code. (#3838) 2021-04-13 20:38:19 +10:00
Morgue Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Movement Improved Slippery prediction, moves Slippery entirely to Shared (#3677) 2021-03-15 19:01:15 +01:00
Nutrition Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Observer Chairbender Chat (#3794) 2021-04-20 16:39:39 -07:00
PDA Allow ownerless ids to show in pda (#3693) 2021-03-31 15:29:57 +02:00
Paper Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Pointing Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Portal Make portals use ICollideBehavior and set collidable.Hard to false (#2186) 2020-10-10 13:32:42 +02:00
Power Fix minsizes for all windows that needed it (#3648) 2021-03-15 09:38:08 +01:00
Projectiles Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Pulling Add client pulling prediction (#2041) 2020-10-16 20:35:09 +02:00
Recycling Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Research Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Rotation Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Singularity Fix tests (#3707) 2021-03-31 21:41:23 +02:00
Sound Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
StationEvents Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Storage SharedItemComponent (#3513) 2021-04-02 21:01:03 +11:00
Strap Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Suspicion Viewport improvements (#3765) 2021-04-19 09:52:40 +02:00
Trigger Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
VendingMachines Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Watercloset Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Weapons Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Wires Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
AnimationsTestComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ClickableComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
ClientEntitySpawnerComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
ComputerVisualizer.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
DoAfterComponent.cs Fix DoAfter flicker (#3643) 2021-03-16 09:16:55 +01:00
EmergencyLightComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ExpendableLightVisualizer.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
ExtinguisherCabinetVisualizer.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
FlashLightVisualizer.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
HandheldLightComponent.cs Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes. 2021-03-26 17:10:31 -07:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Viewport improvements (#3765) 2021-04-19 09:52:40 +02:00
LanternVisualizer.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
LightBehaviourComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
LowWallComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
MagbootsComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
MagicMirrorBoundUserInterface.cs SKREEEEEE (#3706) 2021-03-28 17:26:32 +11:00
ParticleAcceleratorPartVisualizer.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
PlaceableSurfaceComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
RadiationCollectorVisualizer.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
ReinforcedWallComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
ReinforcedWallVisualizer.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
StackComponent.cs Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes. 2021-03-26 17:10:31 -07:00
StackVisualizer.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
WindowComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
WindowVisualizer.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00