Delta-v/Content.Server/Nutrition/EntitySystems
Plykiya 2349fb485e
Stop eating food if you drop it (#29854)
* Stop eating food if you drop it

* woops, unused param

* comments

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Co-authored-by: plykiya <plykiya@protonmail.com>
2024-07-10 09:12:40 +10:00
..
AnimalHusbandrySystem.cs Add a system for modifying entity names without causing conflicts (#27863) 2024-06-16 15:38:53 -04:00
CreamPieSystem.cs Fix cream pie bomb when eaten or sliced (#25928) 2024-03-13 19:36:08 +11:00
DrinkSystem.cs Stop eating food if you drop it (#29854) 2024-07-10 09:12:40 +10:00
FatExtractorSystem.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
FlavorProfileSystem.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
FoodSystem.cs Stop eating food if you drop it (#29854) 2024-07-10 09:12:40 +10:00
IngestionBlockerSystem.cs Fix masks not toggling voice mask component (#22506) 2023-12-14 20:39:11 -05:00
SliceableFoodSystem.cs Replace AttachToGridOrMap with DropNextTo (#27950) 2024-05-12 10:30:17 -04:00
SmokingSystem.Cigar.cs Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-05-31 13:26:19 -07:00
SmokingSystem.SmokingPipe.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
SmokingSystem.Vape.cs Move GasMixture to shared (#27480) 2024-04-30 14:31:05 -07:00
SmokingSystem.cs Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
TrashOnSolutionEmptySystem.cs Fix TrashOnSolutionEmptySystem modifying uninitialized entities (#23798) 2024-01-09 13:11:22 -05:00
UtensilSystem.cs Make UtensilSystem and SharpSystem not run AfterInteract if it has already been handled (#25826) 2024-04-14 13:39:22 +10:00