Delta-v/Content.Client/Nutrition/EntitySystems
Tayrtahn 794302839d
Add ability to shake fizzy drinks so they spray in peoples' faces (#25574)
* Implemented Shakeable

* Prevent shaking open Openables

* Prevent shaking empty drinks. Moved part of DrinkSystem to Shared.

* DrinkSystem can have a little more prediction, as a treat

* Cleanup

* Overhauled PressurizedDrink

* Make soda cans/bottles and champagne shakeable. The drink shaker too, for fun.

* We do a little refactoring.
PressurizedDrink is now PressurizedSolution, and fizziness now only works on solutions containing a reagent marked as fizzy.

* Documentation, cleanup, and tweaks.

* Changed fizziness calculation to use a cubic-out easing curve.

* Removed broken YAML that has avoid the linter's wrath for far too long

* Changed reagent fizzy bool to fizziness float.
Solution fizzability now scales with reagent proportion.

* Rename file to match changed class name

* DoAfter improvements. Cancel if the user moves away; block if no hands.

* Match these filenames too

* And this one

* guh

* Updated to use Shared puddle methods

* Various fixes and improvements.

* Made AttemptShakeEvent a struct

* AttemptAddFizzinessEvent too

(cherry picked from commit cfa94be4c2044146298d07c703f3b71bc377ca63)
2024-04-21 22:08:21 +02:00
..
CreamPiedSystem.cs Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
DrinkSystem.cs Add ability to shake fizzy drinks so they spray in peoples' faces (#25574) 2024-04-21 22:08:21 +02:00
InfantSystem.cs Animal Husbandry (#17140) 2023-07-09 16:36:37 -06:00