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Components
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New event: Approaching unknown shuttle (#24490)
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2024-05-18 13:51:30 +02:00 |
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VariationPass
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Make the station start with random broken wiring (#26695)
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2024-04-07 14:32:40 +02:00 |
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DeathMatchRuleSystem.cs
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Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939)
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2024-05-18 13:58:34 +02:00 |
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GameRulePrototype.cs
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Make all prototype types partial (#21374)
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2023-11-12 20:29:57 +01:00 |
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GameRuleSystem.Utility.cs
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fix antag bugs (#27319)
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2024-05-15 19:56:34 +02:00 |
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GameRuleSystem.cs
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Change return to continue in gamerulesystem (#27656)
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2024-05-15 19:57:51 +02:00 |
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GenericAntagRuleSystem.cs
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move ninja objectives code into generic antag system (#20186)
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2023-09-27 21:59:12 +02:00 |
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InactivityTimeRestartRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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KillCalloutRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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LoadMapRuleSystem.cs
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New event: Approaching unknown shuttle (#24490)
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2024-05-18 13:51:30 +02:00 |
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MaxTimeRestartRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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NukeopsRuleSystem.cs
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fix antag bugs (#27319)
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2024-05-15 19:56:34 +02:00 |
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RespawnRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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RevolutionaryRuleSystem.cs
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Revolutionaries can now cuff command instead of killing/exiling them (#27627)
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2024-05-18 13:34:17 +02:00 |
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RoundstartStationVariationRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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SandboxRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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SecretRuleSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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SubGamemodesSystem.cs
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Mega Antag Refactor (#25786)
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2024-05-15 19:48:32 +02:00 |
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ThiefRuleSystem.cs
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fix antag bugs (#27319)
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2024-05-15 19:56:34 +02:00 |
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TraitorRuleSystem.cs
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Traitor objective issuers (#27855)
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2024-05-18 13:47:19 +02:00 |
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ZombieRuleSystem.cs
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Prevent non-inital infected from getting the succumb to zombie action (#27820)
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2024-05-18 13:35:55 +02:00 |