Delta-v/Content.Shared/Clothing
Ed c0d1c43003
New event: Approaching unknown shuttle (#24490)
* setup codebase

* Add first shuttle

* tak

* sync striker

* sync 2

* pipipi

* Preloaded roundstart shuttles!

* Make it abstract "PreloaderGrid" not "PreloaderShuttle"

* to do

* added china cuisin shuttle

* fixes

* add disaster evacpod

* remove enemy

* final shuttles

* weight 5 -> 10

* move data to component

* remove autotrailer touching

* doc, respath

* fix frozen positioning

* fixes + cvar

* finally

* fix evacpod

* remove blacklistrules

* remove `UnknownShuttleSpawnRule`, refactor `LoadMapRule` to support preloaded grids

* use tryload

* cleanup

* fixes

* use preloadedgrid for loneops

* weight unknown shuttles differently (preliminal)

* leftover

* cleanup and raffling

* partial review

* singleton gridpreloader no station coupling

* fix grid atmoses

* `roleLoadout` support for `LoadoutComponent`, fix missing gear

* weighting changes

* init logic fix

---------

Co-authored-by: Kara <lunarautomaton6@gmail.com>
2024-05-18 13:51:30 +02:00
..
Components New event: Approaching unknown shuttle (#24490) 2024-05-18 13:51:30 +02:00
EntitySystems make fire not burn through hardsuits (#27161) 2024-05-18 13:35:46 +02:00
ClothingEvents.cs Add clothing equipped/unequipped events (#27155) 2024-04-21 23:45:55 +02:00
ClothingSpeedModifierComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ClothingSpeedModifierSystem.cs Speed Boots [Tier 3 Civ-Service] (#21438) 2023-11-12 20:48:04 +01:00
LoadoutSystem.cs New event: Approaching unknown shuttle (#24490) 2024-05-18 13:51:30 +02:00
MagbootsComponent.cs Action container rejig (#20260) 2023-09-27 21:59:12 +02:00
SharedMagbootsSystem.cs AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00