* Fix cuffs breaking after they stop being pulled * Do proper interaction check for UncuffAttempt * Minor cleanup Take as much out as possible from _net.IsServer() if blocks. Misc cleanup (cherry picked from commit 4630e94c661f7af35610e24b7bd337bc30ef9fd5) |
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| .. | ||
| CuffableComponent.cs | ||
| HandcuffComponent.cs | ||