Delta-v/Content.Shared/Humanoid
metalgearsloth 25ce6c531b
Lobby refactor + species loadouts support (#27576)
* Vox stuff

* Species loadouts and lobby refactor

The control flow for lobby is all over the shop so I pulled it all up from the individual controls so now they handle the bare minimum required and LobbyUIController handles the rest.

* a

* Bulk changes

* a

* weh

* Character import / export

* finalise

* woops this stuff too

* Also datafield exporting

* comments

* Review
2024-05-18 13:55:56 +02:00
..
Markings Use ECS prototype-reload events (#22613) 2023-12-22 23:25:35 +01:00
Prototypes Partial cherry-pick: Loadouts redux (#25715) 2024-04-22 03:28:58 +02:00
HairStyles.cs Lint more const string prototypes (#18922) 2023-08-13 20:26:59 -04:00
HumanoidAppearanceComponent.cs Fix lizard snouts disappearing when wearing masks (#25716) 2024-04-21 23:19:28 +02:00
HumanoidCharacterAppearance.cs Lobby refactor + species loadouts support (#27576) 2024-05-18 13:55:56 +02:00
HumanoidProfileExport.cs Lobby refactor + species loadouts support (#27576) 2024-05-18 13:55:56 +02:00
HumanoidVisualLayers.cs Marking default coloring (#13039) 2023-03-04 18:59:07 -08:00
HumanoidVisualLayersExtension.cs Makes humanoid appearance component networked. (#13009) 2023-01-24 11:38:19 +11:00
ICharacterAppearance.cs Humanoid appearance refactor (#10882) 2022-09-22 17:19:00 -05:00
NamingSystem.cs Vox names, species prototype cleanup, some cosmetic changes (#24994) 2024-02-18 23:08:43 +01:00
Sex.cs Audible emotes (#12708) 2023-01-25 08:29:41 -08:00
SharedHumanoidAppearanceSystem.cs Lobby refactor + species loadouts support (#27576) 2024-05-18 13:55:56 +02:00
SharedHumanoidMarkingModifierSystem.cs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
SkinColor.cs Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/05/02-Merge-master 2024-05-07 04:53:36 +02:00