Delta-v/Content.Shared/NPC/Components/NpcFactionMemberComponent.cs

37 lines
1.2 KiB
C#

using Content.Shared.NPC.Prototypes;
using Content.Shared.NPC.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.NPC.Components;
[RegisterComponent, NetworkedComponent, Access(typeof(NpcFactionSystem))]
public sealed partial class NpcFactionMemberComponent : Component
{
/// <summary>
/// Factions this entity is a part of.
/// </summary>
[DataField]
public HashSet<ProtoId<NpcFactionPrototype>> Factions = new();
/// <summary>
/// Cached friendly factions.
/// </summary>
[ViewVariables]
public readonly HashSet<ProtoId<NpcFactionPrototype>> FriendlyFactions = new();
/// <summary>
/// Cached hostile factions.
/// </summary>
[ViewVariables]
public readonly HashSet<ProtoId<NpcFactionPrototype>> HostileFactions = new();
// Nyano - Summary - Begin modified code block: support for specific entities to be friendly.
/// <summary>
/// Permanently friendly specific entities. Our summoner, etc.
/// Would like to separate. Could I do that by extending this method, maybe?
/// </summary>
public HashSet<EntityUid> ExceptionalFriendlies = new();
// Nyano - End modified code block.
}