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Jobs
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Add TryGetPrimaryDepartment to jobs system (#23317)
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2024-01-26 22:48:20 +01:00 |
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AntagPrototype.cs
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Make all prototype types partial (#21374)
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2023-11-12 20:29:57 +01:00 |
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AntagonistRoleComponent.cs
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Refactor antag rule code (#23445)
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2024-03-07 01:06:59 +01:00 |
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DepartmentPrototype.cs
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Make department / job list sorting consistent. (#25486)
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2024-03-05 09:49:19 +01:00 |
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JobPrototype.cs
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Add door electronics access configuration menu (#17778)
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2024-04-07 14:26:56 +02:00 |
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JobRequirements.cs
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Partial cherry-pick: Loadouts redux (#25715)
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2024-04-22 03:28:58 +02:00 |
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JobSpecial.cs
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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MindGetAllRolesEvent.cs
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Save round information into replay_final.yml (#23013)
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2024-02-18 23:36:10 +01:00 |
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MindIsAntagonistEvent.cs
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Refactor antag rule code (#23445)
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2024-03-07 01:06:59 +01:00 |
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MindRoleAddedEvent.cs
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Move minds, roles, jobs and objectives to shared (#19679)
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2023-08-30 21:46:11 -07:00 |
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RoleAddedEvent.cs
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Move minds, roles, jobs and objectives to shared (#19679)
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2023-08-30 21:46:11 -07:00 |
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RoleEvent.cs
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Move minds, roles, jobs and objectives to shared (#19679)
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2023-08-30 21:46:11 -07:00 |
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RoleRemovedEvent.cs
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Move minds, roles, jobs and objectives to shared (#19679)
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2023-08-30 21:46:11 -07:00 |
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SharedRoleSystem.cs
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fix antag bugs (#27319)
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2024-05-15 19:56:34 +02:00 |
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StartingGearEquippedEvent.cs
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Space Ninjas auto-toggle internals after spawning (#25083)
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2024-05-18 13:51:21 +02:00 |
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StartingGearPrototype.cs
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Partial cherry-pick: Loadouts redux (#25715)
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2024-04-22 03:28:58 +02:00 |