Delta-v/Content.Server/_DV/Abilities/Psionics/PsionicEruption/PsionicEruptionSystem.cs

234 lines
9.6 KiB
C#

using Content.Server._DV.Psionics;
using Content.Server.Abilities.Psionics;
using Content.Server.DoAfter;
using Content.Server.EUI;
using Content.Server.Explosion.EntitySystems;
using Content.Server.Jittering;
using Content.Server.Lightning;
using Content.Server.Mind;
using Content.Shared._DV.Abilities.Psionics;
using Content.Shared.Abilities.Psionics;
using Content.Shared.Actions;
using Content.Shared.Actions.Events;
using Content.Shared.Body.Components;
using Content.Shared.Body.Systems;
using Content.Shared.DoAfter;
using Content.Shared.Mind;
using Content.Shared.Popups;
using Content.Shared.Psionics.Events;
using Content.Shared.Psionics.Glimmer;
using Robust.Server.Audio;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
using Robust.Shared.Timing;
namespace Content.Server._DV.Abilities.Psionics;
public sealed class PsionicEruptionSystem : EntitySystem
{
[Dependency] private readonly AudioSystem _audio = default!;
[Dependency] private readonly DoAfterSystem _doAfter = default!;
[Dependency] private readonly EuiManager _eui = default!;
[Dependency] private readonly ExplosionSystem _explosion = default!;
[Dependency] private readonly GlimmerSystem _glimmer = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly JitteringSystem _jittering = default!;
[Dependency] private readonly LightningSystem _lightning = default!;
[Dependency] private readonly MindSystem _mind = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly SharedBodySystem _body = default!;
[Dependency] private readonly SharedPopupSystem _popups = default!;
[Dependency] private readonly SharedPsionicAbilitiesSystem _psionics = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
private static readonly EntProtoId? Sparks = "EffectSparks";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<PsionicEruptionPowerComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<PsionicEruptionPowerComponent, ComponentShutdown>(OnShutdown);
SubscribeLocalEvent<PsionicEruptionPowerComponent, PsionicEruptionPowerActionEvent>(OnPowerUsed);
SubscribeLocalEvent<PsionicEruptionPowerComponent, DispelledEvent>(OnDispelled);
SubscribeLocalEvent<PsionicEruptionPowerComponent, PsionicEruptionDoAfterEvent>(OnDoAfter);
}
private void OnInit(Entity<PsionicEruptionPowerComponent> entity, ref ComponentInit args)
{
var component = entity.Comp;
_actions.AddAction(entity, ref component.EruptionActionEntity, component.EruptionActionId);
if (_actions.GetAction(component.EruptionActionEntity) is { Comp.UseDelay: not null } action)
{
_actions.StartUseDelay(action.Owner);
}
if (TryComp<PsionicComponent>(entity, out var psionic) && psionic.PsionicAbility == null)
{
psionic.PsionicAbility = component.EruptionActionEntity;
psionic.ActivePowers.Add(component);
}
}
private void ShowWarning(Entity<PsionicEruptionPowerComponent> entity)
{
var comp = entity.Comp;
if (comp.Warned)
return;
MindComponent? mind;
if (!_mind.TryGetMind(entity, out var _, out mind))
return;
if (mind.UserId == null || !_player.TryGetSessionById(mind.UserId.Value, out var client))
return;
_eui.OpenEui(new EruptionWarningEui(), client);
comp.Warned = true;
}
private void OnShutdown(Entity<PsionicEruptionPowerComponent> entity, ref ComponentShutdown args)
{
_actions.RemoveAction(entity.Owner, entity.Comp.EruptionActionEntity);
if (TryComp<PsionicComponent>(entity, out var psionic))
{
psionic.ActivePowers.Remove(entity.Comp);
}
}
private void OnDispelled(Entity<PsionicEruptionPowerComponent> entity, ref DispelledEvent args)
{
if (entity.Comp.DoAfter == null)
return;
_doAfter.Cancel(entity.Comp.DoAfter);
entity.Comp.DoAfter = null;
args.Handled = true;
}
private void OnPowerUsed(Entity<PsionicEruptionPowerComponent> entity, ref PsionicEruptionPowerActionEvent args)
{
var component = entity.Comp;
int detonateTime = 10;
int sparkFrom = 5;
if (_glimmer.GetGlimmerTier(_glimmer.Glimmer) == GlimmerTier.Critical)
{
detonateTime = 30;
sparkFrom = 15;
}
var ev = new PsionicEruptionDoAfterEvent();
var doAfterArgs = new DoAfterArgs(EntityManager, entity, detonateTime, ev, entity);
_doAfter.TryStartDoAfter(doAfterArgs, out var doAfterId);
component.DoAfter = doAfterId;
_popups.PopupEntity(Loc.GetString("psionic-eruption-begin", ("user", entity)), entity, PopupType.LargeCaution); // Loc.GetString("psionic-regeneration-begin")
_audio.PlayPvs(component.SoundUse, entity, AudioParams.Default.WithVolume(8f).WithMaxDistance(1.5f).WithRolloffFactor(3.5f));
_psionics.LogPowerUsed(entity, "psionic eruption", 2, 4);
// Start Jittering
_jittering.DoJitter(entity, TimeSpan.FromSeconds(sparkFrom), true, 10, 16);
component.NextSpark = _gameTiming.CurTime + TimeSpan.FromSeconds(sparkFrom);
args.Handled = true;
}
public override void Update(float frameTime)
{
base.Update(frameTime);
// Occasionally pester users of the Psionic Eruption power to use it.
var t = _gameTiming.CurTime;
var query = EntityQueryEnumerator<PsionicEruptionPowerComponent>();
while (query.MoveNext(out var uid, out var comp))
{
ShowWarning(new(uid, comp)); // I'm a bad coder.
if (comp.DoAfter != null)
{
if (t > comp.NextSpark)
{
if (_glimmer.GetGlimmerTier(_glimmer.Glimmer) == GlimmerTier.Critical && _random.Prob(0.125f))
{
_lightning.ShootRandomLightnings(uid, 5f, _random.Next(1, 3));
}
_jittering.DoJitter(uid, TimeSpan.FromSeconds(5), true, 10, 32);
Spawn(Sparks, Transform(uid).Coordinates);
comp.NextSpark = t + TimeSpan.FromMilliseconds(500);
}
continue;
}
if (t < comp.NextAnnoy)
continue;
var msg = "psionic-eruption-annoy-minimal";
var msgSize = PopupType.Small;
var minwait = TimeSpan.FromSeconds(60); // How many seconds to wait before the next annoyance.
_glimmer.Glimmer += _random.Next(1, 5); // Increase glimmer by a random amount.
switch (_glimmer.GetGlimmerTier(_glimmer.Glimmer))
{
case GlimmerTier.Minimal:
msg = "psionic-eruption-annoy-minimal";
minwait = TimeSpan.FromSeconds(60);
break;
case GlimmerTier.Low:
msg = "psionic-eruption-annoy-low";
minwait = TimeSpan.FromSeconds(45);
break;
case GlimmerTier.Moderate:
msg = "psionic-eruption-annoy-moderate";
minwait = TimeSpan.FromSeconds(30);
break;
case GlimmerTier.High:
msg = "psionic-eruption-annoy-high";
minwait = TimeSpan.FromSeconds(25);
msgSize = PopupType.Medium;
Spawn(Sparks, Transform(uid).Coordinates);
break;
case GlimmerTier.Dangerous:
msg = "psionic-eruption-annoy-dangerous";
minwait = TimeSpan.FromSeconds(20);
msgSize = PopupType.Large;
Spawn(Sparks, Transform(uid).Coordinates);
break;
case GlimmerTier.Critical:
msg = "psionic-eruption-annoy-critical";
minwait = TimeSpan.FromSeconds(10);
msgSize = PopupType.LargeCaution;
Spawn(Sparks, Transform(uid).Coordinates);
break;
}
// Prompt the user to use the power.
_popups.PopupEntity(Loc.GetString(msg, ("user", uid)), uid, uid, msgSize);
comp.NextAnnoy = t + minwait + TimeSpan.FromSeconds(_random.Next(0, 10)); // Add a random delay to the next annoyance.
}
}
private void OnDoAfter(Entity<PsionicEruptionPowerComponent> entity, ref PsionicEruptionDoAfterEvent args)
{
entity.Comp.DoAfter = null;
if (args.Cancelled || args.Handled)
return;
if (!TryComp<BodyComponent>(entity, out var body))
return;
var pos = _transform.GetMapCoordinates(entity);
// acidify: false preserves inventory items when erupting
_body.GibBody(entity, acidify: false, body, launchGibs: true);
int boom = _glimmer.GetGlimmerTier(_glimmer.Glimmer) switch
{
GlimmerTier.Minimal => 4,
GlimmerTier.Low => 8,
GlimmerTier.Moderate => 12,
GlimmerTier.High => 16,
GlimmerTier.Dangerous => 32,
GlimmerTier.Critical => 64,
_ => 0
};
_explosion.QueueExplosion(pos, ExplosionSystem.DefaultExplosionPrototypeId, boom, 1, 5, entity, maxTileBreak: 0);
}
}