* Deep Fryer And Its Powers The Deep Fryer has been implemented. It uses Corn Oil, Ghee, and Olive Oil to fry. Other features include: 1. Mixing Oil and Water at a certain temperature causes smoke. 2. When throwing an object at the Deep Fryer, a Chef will *always* land the shot, but anyone else has a chance of missing. 3. When an item is sliced, an event is triggered that other items can see. * Update meal_recipes.yml * Reworking the effects so they won't trigger on init. * Create DeepFryerTest.cs * Commenting out the UnsafeOilVolumeEffects part of the .yml. Something about the sound script inside of it breaks UnintializedSaveTest and it's not necessary for a smoke reaction to occur anyway. * Update DeepFryerSystem.cs |
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| .. | ||
| Pair | ||
| Tests | ||
| Content.IntegrationTests.csproj | ||
| DummyParallaxManager.cs | ||
| GlobalUsings.cs | ||
| PoolManager.Cvars.cs | ||
| PoolManager.Prototypes.cs | ||
| PoolManager.cs | ||
| PoolManagerTestEventHandler.cs | ||
| PoolSettings.cs | ||
| PoolTestLogHandler.cs | ||
| TestPrototypesAttribute.cs | ||