Files
Delta-v/Content.Shared/ItemRecall/SharedItemRecallSystem.cs
T
CorynandJanet Blackquill cb62b27fcf Nubody (2/3) - ShitMed removal (#5844)
* Reapply "Nubody Merge" (#5807)

This reverts commit d62f7cef10.

* Revert "Nubody Merge (#5670)"

This reverts commit b465cfb3fd.

* Revert "IPC fibers (#4968)"

This reverts commit c2b42211f0.

* Revert "IPC Polymorph fix (#4545)"

This reverts commit fa03d8c655.

* Revert "fix IPC not having humanoid emotes (#4445)"

This reverts commit 216fdf999f.

* Revert "ipc heat/cold (#4306)"

This reverts commit fafd5cf816.

* Revert "ipc cables (#4283)"

This reverts commit 54958039a1.

* Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)"

This reverts commit 71e8b7e64b.

* Revert "fix ipcs not being able to disarm (#3374)"

This reverts commit 764c4dcf54.

* Revert "make steel heal caustic for ipcs (#3206)"

This reverts commit 450ac82550.

* Revert "add missing ipc survival boxes (#3065)"

This reverts commit 888c9cdb00.

* Revert "make borgs use ipc repairing (#3064)"

This reverts commit f77a49dd0b.

* Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)"

This reverts commit 7220643531.

* Revert "Tweak IPCs (#2979)"

This reverts commit 98b47476de.

* Revert "fix nukies ipc test fail (#2957)"

This reverts commit 4a1acbf863.

* Revert "fix ipc nukies not getting comms (#2884)"

This reverts commit 8a2254770e.

* Revert "fix ipc encryption key mispredict (#2879)"

This reverts commit f08726efc1.

* Revert "Merge pull request #2800 from Spielern/port-ipc"

This reverts commit 822fa4312c, reversing
changes made to fe4c23c702.

* Remove and Fix rest of IPC Hangons causing crashes

* Integration test Errors

* Expand migration file with removed IPC stuff

* IPC Leg was found and migrated to naught

* Revert "Merge pull request #2542 from deltanedas/shitmed-ops"

This reverts commit 83a8002922, reversing
changes made to baa89b0052.

* Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)"

This reverts commit a40f0be6fd.

* Revert "Psionic Prosthetics (#4689)"

This reverts commit 2679bb238a.

* Revert "Add surgical cleanliness and sanitation (#2847)"

This reverts commit 64565ba4f7.

* Remove unremoved mentions

* Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)"

This reverts commit d0da90fa2e.

* Shit Med Removed

* Remove _ShitMed Folders and fix Errors in Console

* Add OrganAnimalBrain into the mirgraiton file

* Heads no Input Mover

* Monke

* Full migration file I guess

* oops

* shiv state fix

* Restore accidental deleted recipe

* Forgot one flt mention

* Fix more issues

* Comment out Damage Visual for motorkind for now

* Motorkind...

* Commenting stuff out for now

* thought there'd be more of this to gut

---------

Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2026-05-21 20:27:04 -04:00

184 lines
6.6 KiB
C#

using Content.Shared.Actions;
using Content.Shared.Actions.Components;
using Content.Shared.Hands.Components;
using Content.Shared.Hands.EntitySystems;
using Content.Shared.IdentityManagement;
using Content.Shared.Popups;
using Content.Shared.Projectiles;
using Robust.Shared.GameStates;
using Robust.Shared.Player;
namespace Content.Shared.ItemRecall;
/// <summary>
/// System for handling the ItemRecall ability for wizards.
/// </summary>
public abstract partial class SharedItemRecallSystem : EntitySystem
{
[Dependency] private readonly ISharedPlayerManager _player = default!;
[Dependency] private readonly SharedPvsOverrideSystem _pvs = default!;
[Dependency] private readonly SharedActionsSystem _actions = default!;
[Dependency] private readonly SharedHandsSystem _hands = default!;
[Dependency] private readonly MetaDataSystem _metaData = default!;
[Dependency] private readonly SharedPopupSystem _popups = default!;
[Dependency] private readonly SharedProjectileSystem _proj = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ItemRecallComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<ItemRecallComponent, OnItemRecallActionEvent>(OnItemRecallActionUse);
SubscribeLocalEvent<RecallMarkerComponent, ComponentShutdown>(OnRecallMarkerShutdown);
}
private void OnMapInit(Entity<ItemRecallComponent> ent, ref MapInitEvent args)
{
ent.Comp.InitialName = Name(ent);
ent.Comp.InitialDescription = Description(ent);
}
private void OnItemRecallActionUse(Entity<ItemRecallComponent> ent, ref OnItemRecallActionEvent args)
{
if (ent.Comp.MarkedEntity == null)
{
if (!TryComp<HandsComponent>(args.Performer, out var hands))
return;
var markItem = _hands.GetActiveItem((args.Performer, hands));
if (markItem == null)
{
_popups.PopupClient(Loc.GetString("item-recall-item-mark-empty"), args.Performer, args.Performer);
return;
}
if (HasComp<RecallMarkerComponent>(markItem))
{
_popups.PopupClient(Loc.GetString("item-recall-item-already-marked", ("item", markItem)), args.Performer, args.Performer);
return;
}
_popups.PopupClient(Loc.GetString("item-recall-item-marked", ("item", markItem.Value)), args.Performer, args.Performer);
TryMarkItem(ent, markItem.Value);
return;
}
RecallItem(ent.Comp.MarkedEntity.Value);
args.Handled = true;
}
private void RecallItem(Entity<RecallMarkerComponent?> ent)
{
if (!Resolve(ent.Owner, ref ent.Comp, false))
return;
if (_actions.GetAction(ent.Comp.MarkedByAction) is not {} action)
return;
if (action.Comp.AttachedEntity is not {} user)
return;
if (TryComp<EmbeddableProjectileComponent>(ent, out var projectile))
_proj.EmbedDetach(ent, projectile, user);
_popups.PopupPredicted(Loc.GetString("item-recall-item-summon-self", ("item", ent)),
Loc.GetString("item-recall-item-summon-others", ("item", ent), ("name", Identity.Entity(user, EntityManager))),
user, user);
_popups.PopupPredictedCoordinates(Loc.GetString("item-recall-item-disappear", ("item", ent)), Transform(ent).Coordinates, user);
_hands.TryForcePickupAnyHand(user, ent);
}
private void OnRecallMarkerShutdown(Entity<RecallMarkerComponent> ent, ref ComponentShutdown args)
{
TryUnmarkItem(ent);
}
private void TryMarkItem(Entity<ItemRecallComponent> ent, EntityUid item)
{
if (_actions.GetAction(ent.Owner) is not {} action)
return;
if (action.Comp.AttachedEntity is not {} user)
return;
AddToPvsOverride(item, user);
ent.Comp.MarkedEntity = item;
Dirty(ent);
var marker = AddComp<RecallMarkerComponent>(item);
marker.MarkedByAction = ent;
Dirty(item, marker);
UpdateActionAppearance((action, action, ent));
}
private void TryUnmarkItem(EntityUid item)
{
if (!TryComp<RecallMarkerComponent>(item, out var marker))
return;
if (_actions.GetAction(marker.MarkedByAction) is not {} action)
return;
if (TryComp<ItemRecallComponent>(action, out var itemRecall))
{
// For some reason client thinks the station grid owns the action on client and this doesn't work. It doesn't work in PopupEntity(mispredicts) and PopupPredicted either(doesnt show).
// I don't have the heart to move this code to server because of this small thing.
// This line will only do something once that is fixed.
if (action.Comp.AttachedEntity is {} user)
{
_popups.PopupClient(Loc.GetString("item-recall-item-unmark", ("item", item)), user, user, PopupType.MediumCaution);
RemoveFromPvsOverride(item, user);
}
itemRecall.MarkedEntity = null;
UpdateActionAppearance((action, action, itemRecall));
Dirty(action, itemRecall);
}
RemCompDeferred<RecallMarkerComponent>(item);
}
private void UpdateActionAppearance(Entity<ActionComponent, ItemRecallComponent> action)
{
if (action.Comp2.MarkedEntity is {} marked)
{
if (action.Comp2.WhileMarkedName is {} name)
_metaData.SetEntityName(action, Loc.GetString(name, ("item", marked)));
if (action.Comp2.WhileMarkedDescription is {} desc)
_metaData.SetEntityDescription(action, Loc.GetString(desc, ("item", marked)));
_actions.SetEntityIcon((action, action), marked);
}
else
{
if (action.Comp2.InitialName is {} name)
_metaData.SetEntityName(action, name);
if (action.Comp2.InitialDescription is {} desc)
_metaData.SetEntityDescription(action, desc);
_actions.SetEntityIcon((action, action), null);
}
}
private void AddToPvsOverride(EntityUid uid, EntityUid user)
{
if (!_player.TryGetSessionByEntity(user, out var mindSession))
return;
_pvs.AddSessionOverride(uid, mindSession);
}
private void RemoveFromPvsOverride(EntityUid uid, EntityUid user)
{
if (!_player.TryGetSessionByEntity(user, out var mindSession))
return;
_pvs.RemoveSessionOverride(uid, mindSession);
}
}