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ChemMasterSystem.cs
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Content update for UI prediction (#27214)
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2024-05-03 00:15:32 +02:00 |
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ChemistryGuideDataSystem.cs
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Use ECS prototype-reload events (#22613)
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2023-12-22 23:25:35 +01:00 |
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DeleteOnSolutionEmptySystem.cs
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Revert 'Revert 'Solution Entities'' (#23168)
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2024-01-23 23:00:42 +01:00 |
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HypospraySystem.cs
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Fixed hypo and injector entities going into disposal units (#28317)
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2024-06-01 17:38:38 +02:00 |
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InjectorSystem.cs
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Fixed hypo and injector entities going into disposal units (#28317)
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2024-06-01 17:38:38 +02:00 |
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ReactionMixerSystem.cs
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You can bless more containers with a bible (#26526)
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2024-04-21 23:31:16 +02:00 |
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ReagentDispenserSystem.cs
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Reagent dispenser UI (Again) (#27958)
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2024-05-18 13:59:16 +02:00 |
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SolutionContainerMixerSystem.cs
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Electrolysis and Centrifuge (#22517)
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2023-12-16 20:30:32 +01:00 |
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SolutionHeaterSystem.cs
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Rip out remaining machine upgrades (#24413)
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2024-01-27 23:43:49 +01:00 |
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SolutionInjectOnEventSystem.cs
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Add ValueList import (#26640)
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2024-04-07 14:24:16 +02:00 |
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SolutionPurgeSystem.cs
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Use new ComponentPauseGenerator (#25183)
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2024-03-07 00:57:05 +01:00 |
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SolutionRandomFillSystem.cs
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Revert 'Revert 'Solution Entities'' (#23168)
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2024-01-23 23:00:42 +01:00 |
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SolutionRegenerationSystem.cs
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Use new ComponentPauseGenerator (#25183)
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2024-03-07 00:57:05 +01:00 |
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TransformableContainerSystem.cs
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Add a system for modifying entity names without causing conflicts (#27863)
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2024-07-25 00:17:01 +02:00 |
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VaporSystem.cs
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Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936)
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2024-05-18 13:58:55 +02:00 |