Delta-v/Content.Client/Chat/ChatInput.cs

43 lines
2.0 KiB
C#

using Content.Client.Chat.UI;
using Content.Client.Viewport;
using Content.Shared.Chat;
using Content.Shared.Input;
using Robust.Client.Input;
using Robust.Shared.Input.Binding;
namespace Content.Client.Chat
{
public static class ChatInput
{
public static void SetupChatInputHandlers(IInputManager inputManager, ChatBox chatBox)
{
inputManager.SetInputCommand(ContentKeyFunctions.FocusChat,
InputCmdHandler.FromDelegate(_ => GameScreen.FocusChat(chatBox)));
inputManager.SetInputCommand(ContentKeyFunctions.FocusLocalChat,
InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.Local)));
inputManager.SetInputCommand(ContentKeyFunctions.FocusOOC,
InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.OOC)));
inputManager.SetInputCommand(ContentKeyFunctions.FocusAdminChat,
InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.Admin)));
inputManager.SetInputCommand(ContentKeyFunctions.FocusRadio,
InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.Radio)));
inputManager.SetInputCommand(ContentKeyFunctions.FocusDeadChat,
InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.Dead)));
inputManager.SetInputCommand(ContentKeyFunctions.FocusConsoleChat,
InputCmdHandler.FromDelegate(_ => GameScreen.FocusChannel(chatBox, ChatSelectChannel.Console)));
inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelForward,
InputCmdHandler.FromDelegate(_ => chatBox.CycleChatChannel(true)));
inputManager.SetInputCommand(ContentKeyFunctions.CycleChatChannelBackward,
InputCmdHandler.FromDelegate(_ => chatBox.CycleChatChannel(false)));
}
}
}