Delta-v/Content.Shared
Pieter-Jan Briers 26b36db09d Integrate Modern HWID into content
This should be the primary changes for the future-proof "Modern HWID" system implemented into Robust and the auth server.

HWIDs in the database have been given an additional column representing their version, legacy or modern. This is implemented via an EF Core owned entity. By manually setting the column name of the main value column, we can keep DB compatibility and the migration is just adding some type columns.

This new HWID type has to be plumbed through everywhere, resulting in some breaking changes for the DB layer and such.

New bans and player records are placed with the new modern HWID. Old bans are still checked against legacy HWIDs.

Modern HWIDs are presented with a "V2-" prefix to admins, to allow distinguishing them. This is also integrated into the parsing logic for placing new bans.

There's also some code cleanup to reduce copy pasting around the place from my changes.

Requires latest engine to support ImmutableArray<byte> in NetSerializer.
2024-11-29 19:18:11 +01:00
..
APC Make APC UI work correctly with multiple users (#32465) 2024-10-24 01:56:14 +01:00
Abilities Goliath mob (#30839) 2024-08-21 15:36:50 +01:00
Access Job title localization (#32338) 2024-10-24 00:11:34 +01:00
ActionBlocker Station AI (#30944) 2024-08-30 07:53:19 +01:00
Actions upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Administration Integrate Modern HWID into content 2024-11-29 19:18:11 +01:00
Alert Add a Walking alert (#32954) 2024-11-15 17:35:04 +00:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame The real AME nerf (#29587) 2024-08-09 17:35:23 +01:00
Anomaly Fix RA0032 (#32514) 2024-10-02 12:08:12 +01:00
Antag Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor stamina damage resist (#2190) 2024-11-14 14:28:08 +00:00
Atmos unfuck frezon and n2o prices (#1963) 2024-10-05 00:54:46 +00:00
Audio Ambient music rules refactor (#29921) 2024-08-09 17:47:28 +01:00
BarSign Selectable Bar Signs (#29068) 2024-07-25 01:57:58 +02:00
Beam Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Bed upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Beeper Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Replaced some AddMarkups with AddMarkupOrThrow (#30632) 2024-08-11 14:52:54 +01:00
Body replace all uses of TryGetContainingContainer with non-obsolete overload (#30583) 2024-08-09 18:24:46 +01:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Bql Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Buckle Make buckle mint (#32370) 2024-10-02 11:22:12 +01:00
Burial Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
CCVar Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
Cabinet Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Camera Allow `zoom` command to modify an eye's PVS range (#29245) 2024-08-09 17:26:40 +01:00
CardboardBox Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Cargo Predict appraisal tool verb! (#32496) 2024-10-02 12:08:11 +01:00
CartridgeLoader pass Actor to cartridge messages (#33210) 2024-11-15 17:32:06 +00:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-24 00:17:33 +01:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Chasm Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Chat cherry pick "Fix Bug With Uppercase Radio Keys" (#33031) (#2068) 2024-10-28 19:33:25 +00:00
Chemistry Make Droppers Respect Closed/Sealed Containers (#33011) 2024-11-15 17:42:52 +00:00
Climbing Station AI (#30944) 2024-08-30 07:53:19 +01:00
Clock Watches (#29550) 2024-08-09 17:45:45 +01:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
Clothing fix(contraband): Make contraband work with chameleon items (#30986) 2024-10-02 11:24:36 +01:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Lets Hamlet Dance (#30478) 2024-08-09 18:12:53 +01:00
Communications -fixed Broadcast button never enabling (#26750) 2024-04-07 14:35:16 +02:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Station AI (#30944) 2024-08-30 07:53:19 +01:00
Construction Fix flatpacker (#28736) 2024-08-22 13:41:09 +01:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
Containers upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Contraband fix(contraband): Make contraband work with chameleon items (#30986) 2024-10-02 11:24:36 +01:00
Conveyor Fix conveyor mispredicts (#28157) 2024-07-25 00:18:40 +02:00
Coordinates Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-03-05 09:49:19 +01:00
CriminalRecords Add "Subpoenaed" status for SecHud and Criminal Records Computer (#1405) 2024-07-01 21:50:51 +00:00
Cuffs Fix(CuffableSystem): Check if cuffs can be transferred(dropped) (#30465) 2024-08-09 19:17:07 +01:00
Damage stamina damage resist (#2190) 2024-11-14 14:28:08 +00:00
Dataset Fix off-by-one error in LocalizedDatasetPrototype (#28366) 2024-06-01 17:19:24 +02:00
Decals Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
Defusable Hardbombs & Defusables (#15380) 2023-09-27 21:59:12 +02:00
DeltaV merge master 2024-11-20 05:15:21 +00:00
Destructible Mining Rebalance (#30920) 2024-08-27 00:45:07 +01:00
DeviceLinking Rejig device link sink & source startup & shutdown (#29035) 2024-07-25 00:34:26 +02:00
DeviceNetwork Code cleanup: radio jammer (#29052) 2024-07-25 00:34:34 +02:00
Devour Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
Dice Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
DisplacementMap Displacement maps big update (#30093) 2024-08-09 17:58:39 +01:00
Disposal Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
DoAfter Fix for stripping doafters (#30821) 2024-08-09 19:18:26 +01:00
Doors Fix sensors blocking doors (#32591) 2024-10-02 12:17:34 +01:00
DragDrop Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
Dragon Content changes for entity categories PR (#27232) 2024-06-06 21:44:49 +02:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drowsiness Add haloperidol, potassium iodide (#27454) 2024-08-09 18:19:08 +01:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution Station AI ability to electricute doors (#32012) 2024-10-02 12:06:48 +01:00
Emag Split Emag in half (#1426) 2024-07-09 12:47:18 +02:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Emp Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Ensnaring Predict stripping (#32478) 2024-10-02 12:06:37 +01:00
EntityEffects Turn ReagentEffects into generic EntityEffects (#28168) 2024-07-25 01:55:29 +02:00
EntityList Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
EntityTable Infer type for EntSelector (#30856) 2024-08-11 14:44:19 +01:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-26 22:58:11 +01:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-26 22:49:13 +01:00
Examine upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Execution System uses the identity of an entity; added "the" to execution message (#32536) 2024-10-02 12:12:14 +01:00
Explosion Add guidebook protodata tag: embed prototype values in guidebook text (#27570) 2024-09-14 14:26:27 +01:00
Eye telescreen and television require vision + Move eye to shared (#30260) 2024-08-09 17:55:40 +01:00
Fax add(FaxComponent): Allows for setting defaults in the component. (#30484) 2024-08-09 19:04:59 +01:00
FixedPoint Added fixedpoint 4 (#29834) 2024-08-09 17:54:47 +01:00
Flash Flash overlay rework and bugfixes (#27369) 2024-06-06 21:46:58 +02:00
Fluids Optimise drains (#32230) 2024-10-02 12:08:11 +01:00
Foldable Dragdrop fold rollerbed (#30002) 2024-08-09 18:58:54 +01:00
Follower Make followed session-specific (#30770) 2024-08-11 14:50:15 +01:00
Forensics Better DNA forensics & ReagentData (#26699) 2024-08-09 19:04:17 +01:00
Friction Replace obsolete Tile Access methods (#32508) 2024-10-02 12:08:12 +01:00
Friends fix fish petting misprediction (#30175) 2024-08-09 17:51:30 +01:00
Frontier/Storage Add magnet pickup system from Frontier (#949) 2024-03-17 14:38:11 +01:00
GPS/Components AstroNav GPS Cartridge (#32194) 2024-10-02 11:36:12 +01:00
GameTicking Fix test ops real (#1626) 2024-08-14 15:09:20 +00:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
Ghost ghost locator maints loot (#32323) 2024-10-24 02:14:32 +01:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Gravity Station Anchor (#26098) 2024-09-01 03:36:44 +01:00
GridPreloader New event: Approaching unknown shuttle (#24490) 2024-05-18 13:51:30 +02:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Guidebook Add guidebook protodata tag: embed prototype values in guidebook text (#27570) 2024-09-14 14:26:27 +01:00
HUD Move HUD options to general options tab (#22884) 2024-01-22 18:24:38 +01:00
Hands Remove inaccurate admin log when moving a held item (#32525) 2024-10-24 02:02:23 +01:00
HealthExaminable upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Holiday Automatic holiday sprites (#22929) 2024-01-22 18:36:53 +01:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Rodentia Species (#1511) 2024-09-07 23:04:34 -03:00
IconSmoothing randomize iconSmoothing (#28158) 2024-08-09 17:51:14 +01:00
IdentityManagement upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
IgnitionSource upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Implants Fix Syrinx implant (#2055) 2024-11-03 18:02:03 +00:00
Info Fixes client having authority over rules popup cvars (#28655) 2024-07-13 04:21:16 +02:00
Input Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Intellicard/Components Intellicards now have a doAfter. (#33198) 2024-11-15 17:35:10 +00:00
Interaction Borg type switching. (#32586) 2024-11-15 19:35:37 +00:00
Internals Replace IClickAlert with events (#30728) 2024-08-09 18:58:46 +01:00
Inventory Borg type switching. (#32586) 2024-11-15 19:35:37 +00:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Prevent borgs from being able to be briefly toggled off. (#32485) 2024-10-02 12:16:27 +01:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-15 17:45:08 +00:00
Jittering Reagent grinder jittering (#24190) 2024-01-26 23:01:11 +01:00
Kitchen upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Labels Fix unlabeled jugs in ChemVend (#29178) 2024-07-25 01:45:05 +02:00
Lathe reduce lathe recipe copy pasta (#31515) 2024-08-30 08:07:09 +01:00
Light Station AI (#30944) 2024-08-30 07:53:19 +01:00
Lightning Tesla (#21124) 2024-01-22 18:56:57 +01:00
Localizations fix playtime formatting (#32974) (#2038) 2024-10-25 00:15:01 +00:00
Lock Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-08-09 18:12:53 +01:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
Maps Revert "Nyano port of digging (#400)" (#1452) 2024-07-01 21:57:16 +00:00
MassMedia Save unpublished news articles (#31491) 2024-09-14 14:04:52 +01:00
Materials Seismic charge now craftable (#32459) 2024-10-02 12:16:35 +01:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Medical Change suit sensors on other players (#29668) 2024-08-11 15:19:51 +01:00
MedicalScanner upstream merge 2/11 (#2090) 2024-11-07 20:09:25 +00:00
Mind Merge spider clan charges can be armed again (#32866) to Master (#32881) 2024-10-24 02:14:32 +01:00
Mindshield/Components Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Mining upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Mobs upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
MouseRotator Fix MouseRotator on rotated grids (#29663) 2024-08-09 17:19:01 +01:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Movement Add a Walking alert (#32954) 2024-11-15 17:35:04 +00:00
NPC update for mind roles and fix random stuff, localize alt ids 2024-10-24 01:55:17 +01:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
NameModifier Rename fix (#31654) 2024-09-22 02:23:49 +01:00
Ninja Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
NodeContainer Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Nuke Nuke fancification (#25297) 2024-02-18 23:17:22 +01:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Nutrition Hunger and thirst huds fix (#32832) 2024-11-15 17:28:49 +00:00
Nyanotrasen Separate CCVars into separate files 2024-11-15 17:42:11 +00:00
Objectives Localization of steal targets (#30153) 2024-09-22 02:36:01 +01:00
Overlays Borg type switching. (#32586) 2024-11-15 19:35:37 +00:00
PAI Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-08-09 17:38:31 +01:00
PDA Rename fix (#31654) 2024-09-22 02:23:49 +01:00
Paper Paper QOL improvements (#32418) 2024-10-02 11:29:23 +01:00
Parallax fix debris having nothing (#2280) 2024-11-24 20:25:25 +00:00
Payload Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Physics upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Pinpointer Visualized regions for NavMapControl (#31910) 2024-10-24 02:25:28 +01:00
Placeable Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384) 2024-09-22 02:45:06 +01:00
Players Add interaction rate limits (#32527) 2024-10-02 12:09:34 +01:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-15 17:45:08 +00:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-05-02 23:52:38 +02:00
Power Fix SpawnAndDeleteAllEntitiesInTheSameSpot heisentest (#32330) 2024-10-24 01:56:14 +01:00
PowerCell Power stuff (#31314) 2024-08-27 01:00:42 +01:00
Prayer Prayable datafield typo (#28622) 2024-06-08 20:17:23 +02:00
Preferences upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Procedural fix debris having nothing (#2280) 2024-11-24 20:25:25 +00:00
Projectiles Allow editing angle of the fired projectile (#33254) 2024-11-15 17:42:52 +00:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProximityDetection item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Prying Firelocks are no longer pryable by hand if they are powered (#29221) 2024-07-25 01:40:06 +02:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-07-25 00:19:34 +02:00
RCD Update RCDSystem.cs to not use Component.Owner (#29940) 2024-08-09 17:45:36 +01:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-16 19:36:15 +01:00
Radio Fix: Radio jammer now doesn't show setting changes to other players (#32817) 2024-10-24 02:14:32 +01:00
Random Botany Rework Part 1: Mutations (#31163) 2024-09-22 02:23:49 +01:00
RatKing Rodentia Species (#1511) 2024-09-07 23:04:34 -03:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-18 13:31:28 +02:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Resist Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant fix: Check revenant ability costs correctly (#32050) 2024-09-14 14:18:27 +01:00
Revolutionary Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Robotics remove robotics console emag checking, make it a bit fairer (#27876) 2024-07-25 00:17:37 +02:00
Roles fix playtime formatting (#32974) (#2038) 2024-10-25 00:15:01 +00:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 12:41:40 +01:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Salvage upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Shuttles Reapply "FTL + AI fixes (#31952)" (#31968) (#32094) 2024-09-14 14:26:27 +01:00
Silicons fix borg unshaded error (#2312) 2024-11-28 20:10:43 +00:00
Singularity Allow containment field generators to be enabled on mapinit (#31158) 2024-09-22 02:44:51 +01:00
Slippery Add Galoshes slowdown over slippery surfaces (#30967) 2024-08-27 00:42:13 +01:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound prevent typing sound from playing when AI interacts with consoles (#32906) 2024-10-24 02:23:56 +01:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-24 00:07:58 +01:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Speech Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Add BreakOnDropItem, update do afters, remove unnecessary declarations (#30361) 2024-08-09 19:03:54 +01:00
Spreader metal foam grenades (#29428) 2024-08-09 17:34:17 +01:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-26 21:30:45 +01:00
Stacks Make printing from ore procecssors slightly more bearable (#31074) 2024-08-21 15:30:20 +01:00
Standing Improve buckling's interactions with standing state (#29741) 2024-08-09 17:32:07 +01:00
Station Fix starting gear multiple storage fills and tests (#32718) 2024-10-24 02:20:22 +01:00
StationRecords Record deletion (#27883) 2024-05-18 13:58:44 +02:00
StatusEffect Make status effect networking not use `TryAddStatusEffect` (#28766) 2024-09-22 02:45:06 +01:00
StatusIcon Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-05-07 03:44:43 +02:00
StepTrigger Fixes Borgs and Syndicats getting hurt by glass shards and other things + honkbot slipping 2 (#31011) 2024-09-14 14:22:58 +01:00
Sticky full sticky prediction (#30230) 2024-08-09 19:04:17 +01:00
Storage Fix: Plushies no longer delete items when recycled (#32838) 2024-10-24 02:14:32 +01:00
Store upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
StoreDiscount/Components upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
StoryGen Convert story generation to use LocalizedDatasets (#28402) 2024-06-01 17:41:55 +02:00
Strip Allow strip removing items if you're holding something (#32750) 2024-10-24 02:15:56 +01:00
Stunnable Goliath mob (#30839) 2024-08-21 15:36:50 +01:00
SubFloor Replace obsolete Tile Access methods (#32508) 2024-10-02 12:08:12 +01:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Tag Cleans up tag system (#28272) 2024-06-06 21:33:38 +02:00
Teleportation upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Temperature Add slowdown to low temperatures (#29692) 2024-08-09 18:54:53 +01:00
TextScreen Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Thief New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Throwing Add user to AttemptMeleeEvent, add ThrowItemAttemptEvent (#30193) 2024-08-09 17:52:21 +01:00
Tiles Replace obsolete Tile Access methods (#32508) 2024-10-02 12:08:12 +01:00
Timing fix(UseDelaySystem): Use safe method to index into dictionary (#31135) 2024-08-21 16:16:13 +01:00
Tips Tippy, the helpful hint clown! (#26767) 2024-05-07 02:18:43 +02:00
Toggleable item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Toilet Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Tools Fix RA0032 (#32514) 2024-10-02 12:08:12 +01:00
Traits Fix unlimited MaxTraitPoints for traits (#29600) 2024-07-25 01:55:34 +02:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Adding intellicard functionality. (#32347) 2024-10-24 02:25:27 +01:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Several small SFX tweaks (#28897) 2024-10-24 02:08:06 +01:00
Verbs Station AI (#30944) 2024-08-30 07:53:19 +01:00
VoiceMask voicemask can select speech verb (#25768) 2024-04-07 14:09:57 +02:00
Voting Add Votekick functionality (#32005) 2024-10-02 11:38:43 +01:00
Wagging Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Wall Network WallMountComponent (#30837) 2024-08-11 14:33:50 +01:00
Weapons Merge branch 'master' into upstream-ops 2024-11-18 21:42:45 +00:00
Weather Weather fix (#30857) 2024-08-27 01:00:43 +01:00
Whistle Whistle for security (second try) (#23945) 2024-01-26 22:33:18 +01:00
Whitelist add debug logging to entitywhitelist (#2263) 2024-11-22 09:45:39 +00:00
Wieldable Bugfix: Wielding now uses identity system. (#33134) 2024-11-15 17:25:39 +00:00
Wires Station AI (#30944) 2024-08-30 07:53:19 +01:00
Xenoarchaeology SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545) 2024-04-21 23:46:34 +02:00
Zombies Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
_EE/Footprint Ports Bloodstains And Footprints from EE (#2186) 2024-11-20 01:00:15 +00:00
Content.Shared.csproj Remove some wayward folder includes in the `csproj` (#31244) 2024-08-27 00:37:51 +01:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00