Delta-v/Content.Client/GameObjects/Components
Víctor Aguilera Puerto cca740eb2a
Merge branch 'master' into 2020-08-19-firelocks
2020-09-08 15:21:58 +02:00
..
Access Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
ActionBlocking Handcuff system (#1831) 2020-08-25 14:54:23 +02:00
Actor Cloning (#1932) 2020-09-02 12:07:54 +02:00
Atmos Pump enabled animation (#1973) 2020-09-01 00:29:53 +02:00
Body Cloning (#1932) 2020-09-02 12:07:54 +02:00
Buckle 0 days without buckle breaking (#1366) 2020-07-17 10:43:10 +02:00
Cargo Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Chemistry Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
CloningPod Cloning (#1932) 2020-09-02 12:07:54 +02:00
Clothing Add changing the amount of hands on the GUI depending on your body parts (#1406) 2020-07-25 15:11:16 +02:00
Command Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Construction Remove localization manager dependencies from components (#1864) 2020-08-23 12:53:09 +02:00
Conveyor Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Disposal The disposals pushing and pulling update (#1875) 2020-08-24 20:41:15 +02:00
Doors Merge branch 'master' into 2020-08-19-firelocks 2020-09-06 00:17:48 +02:00
GUI Stripping (#1668) 2020-08-15 20:33:42 +02:00
Gravity Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
HUD/Inventory Handcuff system (#1831) 2020-08-25 14:54:23 +02:00
IconSmoothing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Instruments Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
Interactable Glowsticks, flares and lighting behaviours (#1886) 2020-09-03 22:02:40 +02:00
Items Add HUD button that displays your SSS role and allies (#1895) 2020-08-27 16:39:29 +02:00
Kitchen Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Markers Improve marker visualization for mapping. 2020-05-24 01:47:14 +02:00
MedicalScanner Fix crash when deleting a medical scanner with someone inside (#2007) 2020-09-02 12:29:40 +02:00
Mobs Makes more fields VV (#2026) 2020-09-08 13:30:22 +02:00
Movement Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
Nutrition Nullability fixes. 2020-08-20 16:48:15 +02:00
Observer Cloning (#1932) 2020-09-02 12:07:54 +02:00
PDA Fix the server not checking uplink purchase prices (#1917) 2020-08-25 18:13:19 +02:00
Paper Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Pointing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Power Adds the antimatter engine (#1905) 2020-08-29 13:05:44 +02:00
Projectiles Replace CanBeNull annotations with nullable reference types (#1270) 2020-07-08 01:41:20 +02:00
Recycling Add the trash man (#1367) 2020-07-30 23:45:28 +02:00
Research Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Rotation Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
Sound Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
StationEvents Station events (#1518) 2020-08-13 22:52:17 +02:00
Storage Change OpenUI into ToggleUI on the client side. (#2036) 2020-09-07 01:17:24 -07:00
Strap 0 days without buckle breaking (#1366) 2020-07-17 10:43:10 +02:00
Suspicion Add HUD button that displays your SSS role and allies (#1895) 2020-08-27 16:39:29 +02:00
Trigger Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
VendingMachines Vending machine uplift (#1549) 2020-08-13 14:39:23 +02:00
Weapons Add ItemStatus to energy weapons (#1921) 2020-08-27 16:31:29 +02:00
Wires Fix rare crash when deleting airlock while the deny animation is playing 2020-08-22 13:41:35 +02:00
AcceptCloningBoundUserInterface.cs Cloning (#1932) 2020-09-02 12:07:54 +02:00
AcceptCloningWindow.cs Cloning (#1932) 2020-09-02 12:07:54 +02:00
AnimationsTestComponent.cs Property animations test component. (#340) 2019-09-18 22:14:21 +02:00
ClickableComponent.cs Nullability fixes. 2020-08-20 16:48:15 +02:00
ComputerVisualizer.cs Remove 2D suffix from visualizers (#1453) 2020-07-23 00:56:53 +02:00
DoAfterComponent.cs Fix do_after throwing on attaching to new entity (#1679) 2020-08-15 16:03:43 +02:00
EmergencyLightComponent.cs Rework emergency lights (#1830) 2020-08-22 12:06:29 +02:00
ExpendableLightVisualizer.cs Glowsticks, flares and lighting behaviours (#1886) 2020-09-03 22:02:40 +02:00
ExtinguisherCabinetVisualizer.cs Extinguisher cabinet (#1976) 2020-09-02 01:41:35 +02:00
FlashLightVisualizer.cs Add Flashlight Visualizer/states (#1861) 2020-08-24 12:32:18 +02:00
HandheldLightComponent.cs Fix the flashlight's power bar and status with no battery (#1862) 2020-08-23 13:19:40 +02:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
LanternVisualizer.cs Add Flashlight Visualizer/states (#1861) 2020-08-24 12:32:18 +02:00
LightBehaviourComponent.cs Fix jenkins build 2020-09-06 17:16:08 +02:00
LowWallComponent.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
MagicMirrorBoundUserInterface.cs Merge MathHelper and FloatMath 2020-08-16 14:54:52 +02:00
PlaceableSurfaceComponent.cs Click Drag Functionality + Refactor Interaction Interfaces (#1125) 2020-07-06 23:27:03 +02:00
ReinforcedWallComponent.cs Import proper reinforced wall sprites. 2020-04-25 12:10:43 +02:00
StackComponent.cs Move part of stack code to shared. 2020-04-12 01:15:16 +02:00
SubFloorHideComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
WindowComponent.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00