Delta-v/Content.Server/GameObjects/Components/Mobs
Exp 5120627ca2
Makes more fields VV (#2026)
* Some more VV

* Fixed build & some more gun vvs

* Added VendingMachine Inventory & Items
2020-09-08 13:30:22 +02:00
..
Speech Replace resolve dependency with attribute in components (#1995) 2020-09-02 01:30:03 +02:00
State Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
CameraRecoilComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
ClumsyComponent.cs Make clown clumsy. (#1481) 2020-07-26 14:08:09 +02:00
CombatModeComponent.cs RaisePredictiveEvent works. 2020-03-25 17:53:50 +01:00
FootstepSoundComponent.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
HeatResistanceComponent.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
HumanoidAppearanceComponent.cs added Character Setup (#511) 2020-01-18 01:54:13 +01:00
MindComponent.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
ServerOverlayEffectsComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ServerStatusEffectsComponent.cs Makes more fields VV (#2026) 2020-09-08 13:30:22 +02:00
StunnableComponent.cs Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
VisitingMindComponent.cs Make deleting a visited entity not cleaning it up in the mind. 2020-08-21 17:43:27 +02:00