Delta-v/Content.Server/GameObjects/EntitySystems
creadth 7baa0a4391
Fire damage (#2024)
* Moved the uplink creation code to the PresetSuspicion.Start method to ensure uplink created when we give the traitor role
Moved the starting TC balance to cvars

* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature

* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system

* small refactoring for checking on airless tile in MetabolismComponent

* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature

* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system

* small refactoring for checking on airless tile in MetabolismComponent

* Removed Pressure property from BarotraumaComponent
Changed CanShiver method to match style of other CanX method in ActionBlockerSystem

* Merged EntityCoordinates and changed components to reflect the change

* Fix typo

* Wrapped string to Loc.GetString
Added CanSweat
Refactored dead state check
2020-09-09 17:03:27 +02:00
..
AI Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
Atmos Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
Click Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
DoAfter Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
JobQueues Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
StationEvents Fix random events not playing 2020-09-02 18:34:40 +02:00
AntimatterEngineSystem.cs Adds the antimatter engine (#1905) 2020-08-29 13:05:44 +02:00
AtmosExposedSystem.cs Fire damage (#2024) 2020-09-09 17:03:27 +02:00
AtmosphereSystem.cs Fire damage (#2024) 2020-09-09 17:03:27 +02:00
BaseChargerSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
BatteryDischargerSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
BatteryStorageSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
BodySystem.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
BuckleSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
CargoConsoleSystem.cs Refactored GalacticBankManager (#1089) 2020-06-12 18:31:57 +02:00
ChemistrySystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ClimbSystem.cs Climbing system (#1750) 2020-08-20 00:13:22 +02:00
CloningSystem.cs Cloning (#1932) 2020-09-02 12:07:54 +02:00
CombatModeSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ConstructionSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
ConveyorSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
DisposableSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
DoorSystem.cs Allow all door access in Suspicion mode (#1817) 2020-08-25 13:37:21 +02:00
EmergencyLightSystem.cs Rework emergency lights (#1830) 2020-08-22 12:06:29 +02:00
ExpendableLightSystem.cs Glowsticks, flares and lighting behaviours (#1886) 2020-09-03 22:02:40 +02:00
GasAnalyzerSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
GasVaporSystem.cs Add a fire extinguisher (#1685) 2020-08-18 17:45:49 +02:00
GravitySystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
HandHeldLightSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
HandsSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
HungerSystem.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
InstrumentSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
LatheSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ListeningSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
MedicalScannerSystem.cs Add 'Scan DNA' function to medical scanner (#1783) 2020-08-19 16:23:20 +02:00
MeleeWeaponSystem.cs Add an effect that shows the item you're using to attack with when attacking 2020-08-31 20:54:33 +02:00
MicrowaveSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
MoverSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
NodeGroupSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
PointingSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
PortalSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PowerApcSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PowerNetSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
PowerSmesSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PowerSolarControlConsoleSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PowerSolarSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
ProjectileSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
PuddleSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
RadioSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
RecyclerSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
ResearchSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
RoguePointingSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
RoundEndSystem.cs Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
SignalLinkerSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
StandingStateSystem.cs Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
StorageSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
StressTestMovementSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
StunSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
SuspicionRoleSystem.cs Add HUD button that displays your SSS role and allies (#1895) 2020-08-27 16:39:29 +02:00
ThirstSystem.cs Bodysystem and damagesystem rework (#1544) 2020-08-16 16:42:42 -07:00
TimedOverlayRemovalSystem.cs Server EntitySystem cleanup (#1617) 2020-08-13 14:17:12 +02:00
TriggerSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
VaporSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
VerbSystem.cs No context menu through occluder (#1934) 2020-08-29 12:46:42 +02:00
WelderSystem.cs Revert "Welders now use EntityQuery to update instead of subscriptions." 2020-08-15 00:12:30 +02:00
WireHackingSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00