Delta-v/Content.Shared/GameObjects/EntitySystems
creadth 7baa0a4391
Fire damage (#2024)
* Moved the uplink creation code to the PresetSuspicion.Start method to ensure uplink created when we give the traitor role
Moved the starting TC balance to cvars

* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature

* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system

* small refactoring for checking on airless tile in MetabolismComponent

* Added component to handle interaction with Atmospheric system
Added damage from high and cold temperature

* renamed AtmoExposable to AtmosExposed
moved AtmosExposed updates to its own system
refactored TemperatureComponent
renamed fire to heat
added null check for Air
added self-heating and self-cooling to body system

* small refactoring for checking on airless tile in MetabolismComponent

* Removed Pressure property from BarotraumaComponent
Changed CanShiver method to match style of other CanX method in ActionBlockerSystem

* Merged EntityCoordinates and changed components to reflect the change

* Fix typo

* Wrapped string to Loc.GetString
Added CanSweat
Refactored dead state check
2020-09-09 17:03:27 +02:00
..
Atmos Fix parallel tests unreliably failing due to statics in Atmospherics (#1914) 2020-08-25 16:14:26 +02:00
ActSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
ActionBlockerSystem.cs Fire damage (#2024) 2020-09-09 17:03:27 +02:00
EffectBlockerSystem.cs Emergent Sanitation Gameplay (#1378) 2020-07-11 23:49:54 +02:00
ExamineSystemShared.cs Refactor InRangeUnobstructed and add extension methods (#1925) 2020-08-30 11:37:06 +02:00
SharedCombatModeSystem.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
SharedConstructionSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
SharedDisposalUnitSystem.cs The disposals pushing and pulling update (#1875) 2020-08-24 20:41:15 +02:00
SharedInteractionSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
SharedMoverSystem.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
SharedStandingStateSystem.cs Add prediction for standing states and mob states (#1937) 2020-08-29 13:20:37 +02:00
SlipperySystem.cs IComponentManager API changes. 2020-07-29 15:49:44 -07:00