Files
Delta-v/Content.Server/Administration/Systems/AdminVerbSystem.Tools.cs
T
39a2b652a6 Add 3 abilities to revenant, salt weaknesses, and evil bible interaction (#3063)
* Added the blood writing ability to revenants

(cherry picked from commit 8157d155e1f7a3840992b54475c59031d2a75f25)

* Added the revenant Animate action

(cherry picked from commit 1b53520849a60538598cae641c6e598b1a5d7534)

* Added Animate action sprite and fixed revenant action sprites being small

(cherry picked from commit 5c88ce9b21cf517023cd136ddb8aaa361f72fbfe)

* Revenants in stasis can now be crafted into sentient revenant plushies

Revenants in stasis can now talk

(cherry picked from commit af84083da6e17bb7671d9f00993dc6bcc0b0a583)

* Revenant plushies and ectoplasm now talk with their trapped revenant's name

(cherry picked from commit 855b25aeb7f29ed6ff2dcc0d4ab1e589ae7e2e16)

* Added a yml nerf option in case revenant is too powerful

(cherry picked from commit 6895a5ca929f32267dea1e326aee62302dc151b8)

* Added a yml nerf option in case revenant is too powerful

(cherry picked from commit 6895a5ca929f32267dea1e326aee62302dc151b8)

* Passing over salt ore now reveals revenants

(cherry picked from commit beea55885f98adc72e34751ba6f798bfadd8dd31)

* Salt puddles now reveal revenants

Hooray for EnsureTileReaction!

(cherry picked from commit b69304747e3b5aa867c5afd8917d2c170c65253e)

* Bibles now reveal revenants

Localization strings added

(cherry picked from commit 62f7ec604748697e5fecc942c4a5d14ff682c596)

* Added the revenant Haunt action

(cherry picked from commit fb692c4cab3f411c11a3004fa73f30122e0ff7f9)

* Haunt witnesses now have an icon over their head on the revenant's client

(cherry picked from commit 5d1b3c6b0af4508ebee7aa8738f7a5f3aa9e53ca)

* Slight revenant nerfs and an additional escape hatch

(cherry picked from commit 490e4c525b75b03502497bfa89827f915f6c7fb2)

* Fixed revenant speech name, and other fixes

This is a few changes clumped into one. I should've broken this one up, but I got overzealous.
- Revenant's ectoplasm now properly uses TransformSpeakerNameEvent
- Revenants crafted into plushies now use VoiceOverrideComponent instead of VoiceMaskComponent
- Plushies now have a custom speaking noise
- Moved Impstation-specific revenant code to the _Impstation subdirectory

(cherry picked from commit a5e0b0c9383e4011e69edc0592c8a4cf40b06402)

* Fixed revenant haunt witness sprite not disappearing

(cherry picked from commit 0c06d4a8f48f6eee324cd944dbcb1fce3258eb58)

* New artifact effectr: animate nearby items (like a revenant)

(cherry picked from commit 6ba1b4d8b313eda9e5ff82246ed7425e80287d0f)

* Revenant cleanups

* Revenant Fixes

* add audio

* haunt fixes

* salt fixes

* grinder gamer

* stasis

* cleanup and comments

* deltav ectoplasm

* clean up imp comment

* event weight and guidebook gaming

* catalog

* alert fix

* window nerf

* effectprobfake

* mapinit

* no braincells ops

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>

* add physics

* remove phyiscs

* add physics realer

* bible

---------

Signed-off-by: Lyndomen <49795619+Lyndomen@users.noreply.github.com>
Co-authored-by: TGRCDev <tgrc@tgrc.dev>
Co-authored-by: TheGrimbeeper <thegrimbeeper.11@gmail.com>
2025-03-19 16:15:29 +00:00

928 lines
38 KiB
C#

using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Numerics;
using Content.Server.Administration.Components;
using Content.Server.Atmos;
using Content.Server.Atmos.Components;
using Content.Server.Cargo.Components;
using Content.Server.Doors.Systems;
using Content.Server.Hands.Systems;
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Server.Revenant.Components; // Imp
using Content.Server.Revenant.EntitySystems; // Imp
using Content.Server.Stack;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared.Access;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Administration;
using Content.Shared.Atmos;
using Content.Shared.Construction.Components;
using Content.Shared.Damage;
using Content.Shared.Damage.Components;
using Content.Shared.Database;
using Content.Shared.Doors.Components;
using Content.Shared.Hands.Components;
using Content.Shared.Inventory;
using Content.Shared.Item; // Imp
using Content.Shared.PDA;
using Content.Shared.Stacks;
using Content.Shared.Verbs;
using Content.Shared.Weapons.Ranged.Components;
using Robust.Server.Physics;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.Administration.Systems;
public sealed partial class AdminVerbSystem
{
[Dependency] private readonly DoorSystem _door = default!;
[Dependency] private readonly AirlockSystem _airlockSystem = default!;
[Dependency] private readonly StackSystem _stackSystem = default!;
[Dependency] private readonly SharedAccessSystem _accessSystem = default!;
[Dependency] private readonly HandsSystem _handsSystem = default!;
[Dependency] private readonly QuickDialogSystem _quickDialog = default!;
[Dependency] private readonly AdminTestArenaSystem _adminTestArenaSystem = default!;
[Dependency] private readonly StationJobsSystem _stationJobsSystem = default!;
[Dependency] private readonly JointSystem _jointSystem = default!;
[Dependency] private readonly BatterySystem _batterySystem = default!;
[Dependency] private readonly MetaDataSystem _metaSystem = default!;
[Dependency] private readonly GunSystem _gun = default!;
[Dependency] private readonly RevenantAnimatedSystem _revenantAnimate = default!; // Imp
private void AddTricksVerbs(GetVerbsEvent<Verb> args)
{
if (!EntityManager.TryGetComponent(args.User, out ActorComponent? actor))
return;
var player = actor.PlayerSession;
if (!_adminManager.HasAdminFlag(player, AdminFlags.Admin))
return;
if (_adminManager.HasAdminFlag(player, AdminFlags.Admin))
{
if (TryComp<DoorBoltComponent>(args.Target, out var bolts))
{
Verb bolt = new()
{
Text = bolts.BoltsDown ? "Unbolt" : "Bolt",
Category = VerbCategory.Tricks,
Icon = bolts.BoltsDown
? new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/unbolt.png"))
: new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/bolt.png")),
Act = () =>
{
_door.SetBoltsDown((args.Target, bolts), !bolts.BoltsDown);
},
Impact = LogImpact.Medium,
Message = Loc.GetString(bolts.BoltsDown
? "admin-trick-unbolt-description"
: "admin-trick-bolt-description"),
Priority = (int) (bolts.BoltsDown ? TricksVerbPriorities.Unbolt : TricksVerbPriorities.Bolt),
};
args.Verbs.Add(bolt);
}
if (TryComp<AirlockComponent>(args.Target, out var airlockComp))
{
Verb emergencyAccess = new()
{
Text = airlockComp.EmergencyAccess ? "Emergency Access Off" : "Emergency Access On",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/emergency_access.png")),
Act = () =>
{
_airlockSystem.SetEmergencyAccess((args.Target, airlockComp), !airlockComp.EmergencyAccess);
},
Impact = LogImpact.Medium,
Message = Loc.GetString(airlockComp.EmergencyAccess
? "admin-trick-emergency-access-off-description"
: "admin-trick-emergency-access-on-description"),
Priority = (int) (airlockComp.EmergencyAccess ? TricksVerbPriorities.EmergencyAccessOff : TricksVerbPriorities.EmergencyAccessOn),
};
args.Verbs.Add(emergencyAccess);
}
if (HasComp<DamageableComponent>(args.Target))
{
Verb rejuvenate = new()
{
Text = "Rejuvenate",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/rejuvenate.png")),
Act = () =>
{
_rejuvenate.PerformRejuvenate(args.Target);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-rejuvenate-description"),
Priority = (int) TricksVerbPriorities.Rejuvenate,
};
args.Verbs.Add(rejuvenate);
}
if (!HasComp<GodmodeComponent>(args.Target))
{
Verb makeIndestructible = new()
{
Text = "Make Indestructible",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/plus.svg.192dpi.png")),
Act = () =>
{
_sharedGodmodeSystem.EnableGodmode(args.Target);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-make-indestructible-description"),
Priority = (int) TricksVerbPriorities.MakeIndestructible,
};
args.Verbs.Add(makeIndestructible);
}
else
{
Verb makeVulnerable = new()
{
Text = "Make Vulnerable",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/plus.svg.192dpi.png")),
Act = () =>
{
_sharedGodmodeSystem.DisableGodmode(args.Target);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-make-vulnerable-description"),
Priority = (int) TricksVerbPriorities.MakeVulnerable,
};
args.Verbs.Add(makeVulnerable);
}
if (TryComp<BatteryComponent>(args.Target, out var battery))
{
Verb refillBattery = new()
{
Text = "Refill Battery",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/fill_battery.png")),
Act = () =>
{
_batterySystem.SetCharge(args.Target, battery.MaxCharge, battery);
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-refill-battery-description"),
Priority = (int) TricksVerbPriorities.RefillBattery,
};
args.Verbs.Add(refillBattery);
Verb drainBattery = new()
{
Text = "Drain Battery",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/drain_battery.png")),
Act = () =>
{
_batterySystem.SetCharge(args.Target, 0, battery);
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-drain-battery-description"),
Priority = (int) TricksVerbPriorities.DrainBattery,
};
args.Verbs.Add(drainBattery);
Verb infiniteBattery = new()
{
Text = "Infinite Battery",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/infinite_battery.png")),
Act = () =>
{
var recharger = EnsureComp<BatterySelfRechargerComponent>(args.Target);
recharger.AutoRecharge = true;
recharger.AutoRechargeRate = battery.MaxCharge; // Instant refill.
recharger.AutoRechargePause = false; // No delay.
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-infinite-battery-object-description"),
Priority = (int) TricksVerbPriorities.InfiniteBattery,
};
args.Verbs.Add(infiniteBattery);
}
if (TryComp<AnchorableComponent>(args.Target, out var anchor))
{
Verb blockUnanchor = new()
{
Text = "Block Unanchoring",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/anchor.svg.192dpi.png")),
Act = () =>
{
RemComp(args.Target, anchor);
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-block-unanchoring-description"),
Priority = (int) TricksVerbPriorities.BlockUnanchoring,
};
args.Verbs.Add(blockUnanchor);
}
if (TryComp<GasTankComponent>(args.Target, out var tank))
{
Verb refillInternalsO2 = new()
{
Text = "Refill Internals Oxygen",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/oxygen.rsi"), "icon"),
Act = () =>
{
RefillGasTank(args.Target, Gas.Oxygen, tank);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-internals-refill-oxygen-description"),
Priority = (int) TricksVerbPriorities.RefillOxygen,
};
args.Verbs.Add(refillInternalsO2);
Verb refillInternalsN2 = new()
{
Text = "Refill Internals Nitrogen",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/red.rsi"), "icon"),
Act = () =>
{
RefillGasTank(args.Target, Gas.Nitrogen, tank);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-internals-refill-nitrogen-description"),
Priority = (int) TricksVerbPriorities.RefillNitrogen,
};
args.Verbs.Add(refillInternalsN2);
Verb refillInternalsPlasma = new()
{
Text = "Refill Internals Plasma",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/plasma.rsi"), "icon"),
Act = () =>
{
RefillGasTank(args.Target, Gas.Plasma, tank);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-internals-refill-plasma-description"),
Priority = (int) TricksVerbPriorities.RefillPlasma,
};
args.Verbs.Add(refillInternalsPlasma);
}
if (HasComp<InventoryComponent>(args.Target))
{
Verb refillInternalsO2 = new()
{
Text = "Refill Internals Oxygen",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/oxygen.rsi"), "icon"),
Act = () => RefillEquippedTanks(args.User, Gas.Oxygen),
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-internals-refill-oxygen-description"),
Priority = (int) TricksVerbPriorities.RefillOxygen,
};
args.Verbs.Add(refillInternalsO2);
Verb refillInternalsN2 = new()
{
Text = "Refill Internals Nitrogen",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/red.rsi"), "icon"),
Act = () =>RefillEquippedTanks(args.User, Gas.Nitrogen),
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-internals-refill-nitrogen-description"),
Priority = (int) TricksVerbPriorities.RefillNitrogen,
};
args.Verbs.Add(refillInternalsN2);
Verb refillInternalsPlasma = new()
{
Text = "Refill Internals Plasma",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Tanks/plasma.rsi"), "icon"),
Act = () => RefillEquippedTanks(args.User, Gas.Plasma),
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-internals-refill-plasma-description"),
Priority = (int) TricksVerbPriorities.RefillPlasma,
};
args.Verbs.Add(refillInternalsPlasma);
}
Verb sendToTestArena = new()
{
Text = "Send to test arena",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/eject.svg.192dpi.png")),
Act = () =>
{
var (mapUid, gridUid) = _adminTestArenaSystem.AssertArenaLoaded(player);
_transformSystem.SetCoordinates(args.Target, new EntityCoordinates(gridUid ?? mapUid, Vector2.One));
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-send-to-test-arena-description"),
Priority = (int) TricksVerbPriorities.SendToTestArena,
};
args.Verbs.Add(sendToTestArena);
var activeId = FindActiveId(args.Target);
if (activeId is not null)
{
Verb grantAllAccess = new()
{
Text = "Grant All Access",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "centcom"),
Act = () =>
{
GiveAllAccess(activeId.Value);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-grant-all-access-description"),
Priority = (int) TricksVerbPriorities.GrantAllAccess,
};
args.Verbs.Add(grantAllAccess);
Verb revokeAllAccess = new()
{
Text = "Revoke All Access",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "default"),
Act = () =>
{
RevokeAllAccess(activeId.Value);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-revoke-all-access-description"),
Priority = (int) TricksVerbPriorities.RevokeAllAccess,
};
args.Verbs.Add(revokeAllAccess);
}
if (HasComp<AccessComponent>(args.Target))
{
Verb grantAllAccess = new()
{
Text = "Grant All Access",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "centcom"),
Act = () =>
{
GiveAllAccess(args.Target);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-grant-all-access-description"),
Priority = (int) TricksVerbPriorities.GrantAllAccess,
};
args.Verbs.Add(grantAllAccess);
Verb revokeAllAccess = new()
{
Text = "Revoke All Access",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Misc/id_cards.rsi"), "default"),
Act = () =>
{
RevokeAllAccess(args.Target);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-revoke-all-access-description"),
Priority = (int) TricksVerbPriorities.RevokeAllAccess,
};
args.Verbs.Add(revokeAllAccess);
}
}
if (TryComp<StackComponent>(args.Target, out var stack))
{
Verb adjustStack = new()
{
Text = "Adjust Stack",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/adjust-stack.png")),
Act = () =>
{
// Unbounded intentionally.
_quickDialog.OpenDialog(player, "Adjust stack", $"Amount (max {_stackSystem.GetMaxCount(stack)})", (int newAmount) =>
{
_stackSystem.SetCount(args.Target, newAmount, stack);
});
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-adjust-stack-description"),
Priority = (int) TricksVerbPriorities.AdjustStack,
};
args.Verbs.Add(adjustStack);
Verb fillStack = new()
{
Text = "Fill Stack",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/fill-stack.png")),
Act = () =>
{
_stackSystem.SetCount(args.Target, _stackSystem.GetMaxCount(stack), stack);
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-fill-stack-description"),
Priority = (int) TricksVerbPriorities.FillStack,
};
args.Verbs.Add(fillStack);
}
Verb rename = new()
{
Text = "Rename",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/rename.png")),
Act = () =>
{
_quickDialog.OpenDialog(player, "Rename", "Name", (string newName) =>
{
_metaSystem.SetEntityName(args.Target, newName);
});
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-rename-description"),
Priority = (int) TricksVerbPriorities.Rename,
};
args.Verbs.Add(rename);
Verb redescribe = new()
{
Text = "Redescribe",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/redescribe.png")),
Act = () =>
{
_quickDialog.OpenDialog(player, "Redescribe", "Description", (LongString newDescription) =>
{
_metaSystem.SetEntityDescription(args.Target, newDescription.String);
});
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-redescribe-description"),
Priority = (int) TricksVerbPriorities.Redescribe,
};
args.Verbs.Add(redescribe);
Verb renameAndRedescribe = new()
{
Text = "Redescribe",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/rename_and_redescribe.png")),
Act = () =>
{
_quickDialog.OpenDialog(player, "Rename & Redescribe", "Name", "Description",
(string newName, LongString newDescription) =>
{
var meta = MetaData(args.Target);
_metaSystem.SetEntityName(args.Target, newName, meta);
_metaSystem.SetEntityDescription(args.Target, newDescription.String, meta);
});
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-rename-and-redescribe-description"),
Priority = (int) TricksVerbPriorities.RenameAndRedescribe,
};
args.Verbs.Add(renameAndRedescribe);
if (TryComp<StationDataComponent>(args.Target, out var stationData))
{
if (_adminManager.HasAdminFlag(player, AdminFlags.Round))
{
Verb barJobSlots = new()
{
Text = "Bar job slots",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/bar_jobslots.png")),
Act = () =>
{
foreach (var (job, _) in _stationJobsSystem.GetJobs(args.Target))
{
_stationJobsSystem.TrySetJobSlot(args.Target, job, 0, true);
}
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-bar-job-slots-description"),
Priority = (int) TricksVerbPriorities.BarJobSlots,
};
args.Verbs.Add(barJobSlots);
}
Verb locateCargoShuttle = new()
{
Text = "Locate Cargo Shuttle",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Clothing/Head/Soft/cargosoft.rsi"), "icon"),
Act = () =>
{
var shuttle = Comp<StationCargoOrderDatabaseComponent>(args.Target).Shuttle;
if (shuttle is null)
return;
_transformSystem.SetCoordinates(args.User, new EntityCoordinates(shuttle.Value, Vector2.Zero));
},
Impact = LogImpact.Low,
Message = Loc.GetString("admin-trick-locate-cargo-shuttle-description"),
Priority = (int) TricksVerbPriorities.LocateCargoShuttle,
};
args.Verbs.Add(locateCargoShuttle);
}
if (TryGetGridChildren(args.Target, out var childEnum))
{
Verb refillBattery = new()
{
Text = "Refill Battery",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/fill_battery.png")),
Act = () =>
{
foreach (var ent in childEnum)
{
if (!HasComp<StationInfiniteBatteryTargetComponent>(ent))
continue;
var battery = EnsureComp<BatteryComponent>(ent);
_batterySystem.SetCharge(ent, battery.MaxCharge, battery);
}
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-refill-battery-description"),
Priority = (int) TricksVerbPriorities.RefillBattery,
};
args.Verbs.Add(refillBattery);
Verb drainBattery = new()
{
Text = "Drain Battery",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/drain_battery.png")),
Act = () =>
{
foreach (var ent in childEnum)
{
if (!HasComp<StationInfiniteBatteryTargetComponent>(ent))
continue;
var battery = EnsureComp<BatteryComponent>(ent);
_batterySystem.SetCharge(ent, 0, battery);
}
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-drain-battery-description"),
Priority = (int) TricksVerbPriorities.DrainBattery,
};
args.Verbs.Add(drainBattery);
Verb infiniteBattery = new()
{
Text = "Infinite Battery",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/infinite_battery.png")),
Act = () =>
{
// this kills the sloth
foreach (var ent in childEnum)
{
if (!HasComp<StationInfiniteBatteryTargetComponent>(ent))
continue;
var recharger = EnsureComp<BatterySelfRechargerComponent>(ent);
var battery = EnsureComp<BatteryComponent>(ent);
recharger.AutoRecharge = true;
recharger.AutoRechargeRate = battery.MaxCharge; // Instant refill.
recharger.AutoRechargePause = false; // No delay.
}
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-infinite-battery-description"),
Priority = (int) TricksVerbPriorities.InfiniteBattery,
};
args.Verbs.Add(infiniteBattery);
}
if (TryComp<PhysicsComponent>(args.Target, out var physics))
{
Verb haltMovement = new()
{
Text = "Halt Movement",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/halt.png")),
Act = () =>
{
_physics.SetLinearVelocity(args.Target, Vector2.Zero, body: physics);
_physics.SetAngularVelocity(args.Target, 0f, body: physics);
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-halt-movement-description"),
Priority = (int) TricksVerbPriorities.HaltMovement,
};
args.Verbs.Add(haltMovement);
}
if (TryComp<MapComponent>(args.Target, out var map))
{
if (_adminManager.HasAdminFlag(player, AdminFlags.Mapping))
{
if (_mapManager.IsMapPaused(map.MapId))
{
Verb unpauseMap = new()
{
Text = "Unpause Map",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/play.png")),
Act = () =>
{
_mapManager.SetMapPaused(map.MapId, false);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-unpause-map-description"),
Priority = (int) TricksVerbPriorities.Unpause,
};
args.Verbs.Add(unpauseMap);
}
else
{
Verb pauseMap = new()
{
Text = "Pause Map",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/pause.png")),
Act = () =>
{
_mapManager.SetMapPaused(map.MapId, true);
},
Impact = LogImpact.Extreme,
Message = Loc.GetString("admin-trick-pause-map-description"),
Priority = (int) TricksVerbPriorities.Pause,
};
args.Verbs.Add(pauseMap);
}
}
}
if (TryComp<JointComponent>(args.Target, out var joints))
{
Verb snapJoints = new()
{
Text = "Snap Joints",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/AdminActions/snap_joints.png")),
Act = () =>
{
_jointSystem.ClearJoints(args.Target, joints);
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-snap-joints-description"),
Priority = (int) TricksVerbPriorities.SnapJoints,
};
args.Verbs.Add(snapJoints);
}
if (TryComp<GunComponent>(args.Target, out var gun))
{
Verb minigunFire = new()
{
Text = "Make Minigun",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Weapons/Guns/HMGs/minigun.rsi"), "icon"),
Act = () =>
{
EnsureComp<AdminMinigunComponent>(args.Target);
_gun.RefreshModifiers((args.Target, gun));
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-minigun-fire-description"),
Priority = (int) TricksVerbPriorities.MakeMinigun,
};
args.Verbs.Add(minigunFire);
}
if (TryComp<BallisticAmmoProviderComponent>(args.Target, out var ballisticAmmo))
{
Verb setCapacity = new()
{
Text = "Set Bullet Amount",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Rsi(new("/Textures/Objects/Fun/caps.rsi"), "mag-6"),
Act = () =>
{
_quickDialog.OpenDialog(player, "Set Bullet Amount", $"Amount (standard {ballisticAmmo.Capacity}):", (string amount) =>
{
if (!int.TryParse(amount, out var result))
return;
_gun.SetBallisticUnspawned((args.Target, ballisticAmmo), result);
_gun.UpdateBallisticAppearance(args.Target, ballisticAmmo);
});
},
Impact = LogImpact.Medium,
Message = Loc.GetString("admin-trick-set-bullet-amount-description"),
Priority = (int) TricksVerbPriorities.SetBulletAmount,
};
args.Verbs.Add(setCapacity);
}
if (TryComp<ItemComponent>(args.Target, out var item))
{
Verb makeAnimate = new()
{
Text = "Animate Item",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/Actions/animate.png")),
Act = () =>
{
_revenantAnimate.TryAnimateObject(args.Target, TimeSpan.FromSeconds(60));
},
Impact = LogImpact.High,
Message = Loc.GetString("admin-trick-make-animate-description"),
Priority = (int) TricksVerbPriorities.MakeAnimate,
};
args.Verbs.Add(makeAnimate);
}
// Begin Imp Changes
if (TryComp<RevenantAnimatedComponent>(args.Target, out var animate))
{
Verb makeInanimate = new()
{
Text = "Inanimate Item",
Category = VerbCategory.Tricks,
Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/Actions/inanimate.png")),
Act = () =>
{
_revenantAnimate.InanimateTarget(args.Target, animate);
},
Impact = LogImpact.High,
Message = Loc.GetString("admin-trick-make-inanimate-description"),
Priority = (int) TricksVerbPriorities.MakeInanimate,
};
args.Verbs.Add(makeInanimate);
}
// End Imp Changes
}
private void RefillEquippedTanks(EntityUid target, Gas gasType)
{
foreach (var held in _inventorySystem.GetHandOrInventoryEntities(target))
{
RefillGasTank(held, gasType);
}
}
private void RefillGasTank(EntityUid tank, Gas gasType, GasTankComponent? tankComponent = null)
{
if (!Resolve(tank, ref tankComponent, false))
return;
var mixSize = tankComponent.Air.Volume;
var newMix = new GasMixture(mixSize);
newMix.SetMoles(gasType, (1000.0f * mixSize) / (Atmospherics.R * Atmospherics.T20C)); // Fill the tank to 1000KPA.
newMix.Temperature = Atmospherics.T20C;
tankComponent.Air = newMix;
}
private bool TryGetGridChildren(EntityUid target, [NotNullWhen(true)] out IEnumerable<EntityUid>? enumerator)
{
if (!HasComp<MapComponent>(target) && !HasComp<MapGridComponent>(target) &&
!HasComp<StationDataComponent>(target))
{
enumerator = null;
return false;
}
enumerator = GetGridChildrenInner(target);
return true;
}
// ew. This finds everything supposedly on a grid.
private IEnumerable<EntityUid> GetGridChildrenInner(EntityUid target)
{
if (TryComp<StationDataComponent>(target, out var station))
{
foreach (var grid in station.Grids)
{
var enumerator = Transform(grid).ChildEnumerator;
while (enumerator.MoveNext(out var ent))
{
yield return ent;
}
}
}
else if (HasComp<MapComponent>(target))
{
var enumerator = Transform(target).ChildEnumerator;
while (enumerator.MoveNext(out var possibleGrid))
{
var enumerator2 = Transform(possibleGrid).ChildEnumerator;
while (enumerator2.MoveNext(out var ent))
{
yield return ent;
}
}
}
else
{
var enumerator = Transform(target).ChildEnumerator;
while (enumerator.MoveNext(out var ent))
{
yield return ent;
}
}
}
private EntityUid? FindActiveId(EntityUid target)
{
if (_inventorySystem.TryGetSlotEntity(target, "id", out var slotEntity))
{
if (HasComp<AccessComponent>(slotEntity))
{
return slotEntity.Value;
}
else if (TryComp<PdaComponent>(slotEntity, out var pda)
&& HasComp<IdCardComponent>(pda.ContainedId))
{
return pda.ContainedId;
}
}
else if (TryComp<HandsComponent>(target, out var hands))
{
foreach (var held in _handsSystem.EnumerateHeld(target, hands))
{
if (HasComp<AccessComponent>(held))
{
return held;
}
}
}
return null;
}
private void GiveAllAccess(EntityUid entity)
{
var allAccess = _prototypeManager
.EnumeratePrototypes<AccessLevelPrototype>()
.Select(p => new ProtoId<AccessLevelPrototype>(p.ID)).ToArray();
_accessSystem.TrySetTags(entity, allAccess);
}
private void RevokeAllAccess(EntityUid entity)
{
_accessSystem.TrySetTags(entity, new List<ProtoId<AccessLevelPrototype>>());
}
public enum TricksVerbPriorities
{
Bolt = 0,
Unbolt = -1,
EmergencyAccessOn = -2,
EmergencyAccessOff = -3,
MakeIndestructible = -4,
MakeVulnerable = -5,
BlockUnanchoring = -6,
RefillBattery = -7,
DrainBattery = -8,
RefillOxygen = -9,
RefillNitrogen = -10,
RefillPlasma = -11,
SendToTestArena = -12,
GrantAllAccess = -13,
RevokeAllAccess = -14,
Rejuvenate = -15,
AdjustStack = -16,
FillStack = -17,
Rename = -18,
Redescribe = -19,
RenameAndRedescribe = -20,
BarJobSlots = -21,
LocateCargoShuttle = -22,
InfiniteBattery = -23,
HaltMovement = -24,
Unpause = -25,
Pause = -26,
SnapJoints = -27,
MakeMinigun = -28,
SetBulletAmount = -29,
MakeAnimate = -30, // Imp
MakeInanimate = -31, // Imp
}
}