Delta-v/Content.Server/Body/Systems
nikthechampiongr ad5628777b
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.

* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.

* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.

* Fix issue introduced by merge.

* Use interaction system for determining whether a distance is within range

* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.

* Exorcise ghost.

The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.

* Exorcise ghost Pt. 2

* Allow for movement check to be overriden in zero g and adjust doafter args where needed.

You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars

* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.

* Fix evil incorrect and uneeded comments

(cherry picked from commit 362d56981f)
2024-03-24 00:03:28 +01:00
..
BloodstreamSystem.cs DamageSpecifier Total => GetTotal (#24160) 2024-01-27 23:42:35 +01:00
BodySystem.cs Death acidifier fix (#25251) 2024-02-18 23:13:32 +01:00
BrainSystem.cs Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
InternalsSystem.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
LungSystem.cs Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
MetabolizerSystem.cs Allows a possibility for a new reagant to work on dead if applied. (#23298) 2024-01-26 21:43:11 +01:00
RespiratorSystem.cs Suffocation alerts for nitrogen breathers (#24373) 2024-01-27 23:50:55 +01:00
StomachSystem.cs Revert 'Revert 'Solution Entities'' (#23168) 2024-01-23 23:00:42 +01:00
ThermalRegulatorSystem.cs Add internal temperatures for cooking meats (#20659) 2023-10-23 23:50:43 +02:00