Delta-v/Content.Server/Construction
nikthechampiongr ad5628777b
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.

* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.

* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.

* Fix issue introduced by merge.

* Use interaction system for determining whether a distance is within range

* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.

* Exorcise ghost.

The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.

* Exorcise ghost Pt. 2

* Allow for movement check to be overriden in zero g and adjust doafter args where needed.

You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars

* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.

* Fix evil incorrect and uneeded comments

(cherry picked from commit 362d56981f)
2024-03-24 00:03:28 +01:00
..
Commands Remove uses of `TransformComponent.ChildEntities` (#22442) 2023-12-16 20:38:06 +01:00
Completions Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
Components The Flatpacker 1001 can now make flatpacks for computers. (#23471) 2024-01-26 21:35:50 +01:00
Conditions Examine prediction (#23565) 2024-01-26 21:48:02 +01:00
NodeEntities Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ConstructionSystem.Computer.cs Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
ConstructionSystem.Graph.cs Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
ConstructionSystem.Guided.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
ConstructionSystem.Initial.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
ConstructionSystem.Interactions.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
ConstructionSystem.Machine.cs Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
ConstructionSystem.Pathfinding.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
ConstructionSystem.cs Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
FlatpackSystem.cs Flatpacker Tweaks (#23552) 2024-01-26 21:45:11 +01:00
MachineFrameSystem.cs Content ecs containers (#22484) 2024-01-22 18:47:55 +01:00
PartExchangerSystem.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
RefiningSystem.cs Predict tile-prying (#21167) 2023-10-23 23:54:01 +02:00