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Access
Move access levels to prototypes.
2020-01-19 18:30:09 +01:00
Actor
Fixes ICharacterUI scene controls getting disposed when CharacterInterface is removed.
2020-01-24 00:54:17 +01:00
Cargo
Implement Cargo Console ( #413 )
2019-11-22 01:37:14 +01:00
Chemistry
Add injectors + injected reagent metabolism via BloodstreamCompo… ( #730 )
2020-02-24 01:47:33 +01:00
Clothing
Removed the `StateType` property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:10:36 -08:00
Construction
API changes, renamed SpawnEntityAt to SpawnEntity.
2020-01-24 16:10:48 -08:00
Doors
Correctly implement opening animation for airlocks with open maintenance panel.
2019-10-14 00:20:01 +02:00
HUD /Inventory
Implement female uniform masking.
2020-01-21 18:11:15 +01:00
IconSmoothing
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00
Instruments
Fixed a bunch of unused variables warnings ( #492 )
2019-12-15 14:12:23 +01:00
Items
Removed the `StateType` property from every component. This field was completely unused except for a debug assertion.
2020-01-24 14:10:36 -08:00
MedicalScanner
UI Layout v2. ( #489 )
2019-12-05 16:00:03 +01:00
Mobs
Fix ClientStatusEffectsComponent breaking after re-attaching to mob.
2020-02-13 23:18:53 +01:00
Movement
Add basic teleportation and portals ( #269 )
2019-07-19 10:09:33 +02:00
Nutrition
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
Paper
Paper and pen ( #582 )
2020-02-12 00:01:05 +01:00
Power
UI Layout v2. ( #489 )
2019-12-05 16:00:03 +01:00
Research
UI Layout v2. ( #489 )
2019-12-05 16:00:03 +01:00
Sound
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
Storage
Added a button to add entities to storage items ( #709 )
2020-02-17 00:19:35 +01:00
Trigger
Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables ( #247 )
2019-06-07 13:15:20 +02:00
VendingMachines
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
Weapons
Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
2020-02-09 02:28:47 -08:00
Wires
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
AnimationsTestComponent.cs
Property animations test component. ( #340 )
2019-09-18 22:14:21 +02:00
ComputerVisualizer2D.cs
Eris computer sprites, visualizer.
2019-08-12 18:43:24 +02:00
DamageableComponent.cs
Rider static analysis ( #433 )
2019-11-13 23:37:46 +01:00
HandheldLightComponent.cs
Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
2020-02-09 02:28:47 -08:00
IItemStatus.cs
Item status!
2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs
Outlines moved to InteractionOutlineComponent, now change color when in interaction range.
2019-12-06 02:08:17 +01:00
LowWallComponent.cs
Fix low wall layering.
2019-12-24 13:40:13 +01:00
MagicMirrorBoundUserInterface.cs
Implemented random character creation ( #548 )
2020-01-24 00:56:26 +01:00
StackComponent.cs
Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
2020-02-09 02:28:47 -08:00
SubFloorHideComponent.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00
WelderComponent.cs
Adds test to make sure that calling IComponent.HandleComponentState() with null states does not throw an exception.
2020-02-09 02:28:47 -08:00
WindowComponent.cs
SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
2020-02-19 17:08:59 -08:00