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ChemMasterSystem.cs
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Remove server-side sprite references from chem master (#15888)
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2023-04-29 19:27:14 +10:00 |
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ChemistrySystem.Injector.cs
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Uranium is now edible! (#15952)
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2023-05-06 17:23:05 +10:00 |
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ChemistrySystem.cs
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More DoAfter Changes (#14609)
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2023-04-02 21:13:48 -04:00 |
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ChemistrySystemHypospray.cs
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fix hypo prick popup (#15782)
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2023-04-25 23:18:52 +10:00 |
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ChemistrySystemMixer.cs
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Fix warnings and code cleanup/fixes (#13570)
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2023-01-19 13:56:45 +11:00 |
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ReagentDispenserSystem.cs
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make emagged marker component (fixed version of #13867) (#14096)
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2023-02-18 19:03:06 -06:00 |
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RehydratableSystem.cs
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refactor rehydration (#14707)
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2023-03-24 16:00:38 +11:00 |
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SolutionContainerSystem.Capabilities.cs
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Solution rejig (#12428)
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2023-01-12 14:41:40 +11:00 |
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SolutionContainerSystem.cs
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Make Reactions conserve thermal energy (#16190)
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2023-05-13 13:10:32 +10:00 |
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SolutionHeaterSystem.cs
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Goodbye Microwave, Hello Hot Plates! (#13061)
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2022-12-24 19:59:51 -06:00 |
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SolutionInjectOnCollideSystem.cs
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Remove obsolete `Fixture.Body` references (#16259)
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2023-05-09 17:21:26 +10:00 |
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SolutionPurgeSystem.cs
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Content fixes for timeoffsets (#15934)
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2023-05-01 14:49:25 +10:00 |
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SolutionRandomFillSystem.cs
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Add strange pills, RandomFillSolutionComponent (#15067)
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2023-05-02 00:43:31 +10:00 |
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SolutionRegenerationSystem.cs
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regenerate partial amounts (#15573)
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2023-04-24 10:02:57 +10:00 |
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SolutionSpikableSystem.cs
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Improve explosion logs (#13351)
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2023-02-10 23:45:38 +00:00 |
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SolutionTransferSystem.cs
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ECS SolutionTransfer, move to shared (#14156)
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2023-02-18 19:01:05 -06:00 |
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VaporSystem.cs
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Throwing tweaks (#16266)
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2023-05-12 19:54:37 -04:00 |